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10/20/2005
- Just read on Robert Jordan's blog: For Alys Kinch, the Healing of
stilling must be done by the other gender to be fully effective. A woman
Healing a woman or a man Healing a man results in less than full
restoration. It all ties into that theme I keep harping on. Men and women
have to work together to be their most effective. And while the weave used
by Flinn for Healing is not exactly that used by Nynaeve, either would use
the same weave on a man or a woman.
So, added that requirement to the
magic system page.
8/23/2005
- Began adding main quest information...storyline, dialog, topics, etc.
Just for the beginning. Lots more to go.
- Sinister has been polling to see who still intends to work on the
project. Even with the new options on landscaping and NCP building it
is going to take a lot of work to accomplish this.
11/21/2004
- Fixed the website which had an error in the header. I accidentally
put the Calendar and Festival headings in the website header.
- Started the questing for Kandor. I was listening to the books and
heard that Kandor had a merchant guild. That of course set some ideas
in motion and I wanted to capture them. Questing for Kandor is
on the Kandor page so take a look and comment if you want.
- I will be adding questing to the bottom of each location page. If
you have some ideas on questing for a location, write it up and send it to
me and I'll post it. We can discuss it in the forums to flesh it out.
Location questing should be quests that have to do with a particular map
location - something you hear about a town or nation and have ideas on how
that can be put into a quest. The quest would be given by a townperson.
- I will also post any quests ideas you have for the different factions.
If you have a novice quest idea or an apprentice quest idea or whatever,
send it to me and I will get it to the appropriate place. At this
time, you don't have to detail every little thing that happens in the quest,
unless you want. Just a general idea of what the quest would be about.
If you want to write up the dialog and branching and what not, that is fine
too. Eventually we need to do that.
11/19/2004
- Updated the calendar and festival page. See gameplay section of
Design Specs.
- Updated some Seafolk information
- Listening to books. Now on book 4 again.
10/29/2004
- 1/2 the way through the 203 page concordance!!! Lots of locations
and information in this document.
10/7/2004-10/26/2004
- Continued work on adding the Concordance information into the proper
locations in the design specs. After this is complete, then lookup of
the individual references can be done for descriptions. I will work on
the locations assigned to me first. Later I will work on the rest if
no one else does.
- Working on the Food sheet. Items found in the Concordance are
added to the food sheet. Crops and livestock can then be figured out
by what different nations eat. Eventually we will have a pretty
complete vision of what each nation looks like and produces. This will
help a lot when modders are making their farms and industry for the towns.
10/6/2004
- Continued work on bringing the information in the Concordance into this
design document.
- Modified the hierarchy of the Geography section. Continued work on
the Aiel. Created a new page for the Seafolk.
10/5/2004
- Working on getting the concordance information in the various sections.
Put the Aiel information in the Aiel section under geography. It is
just in draft and put in preliminary groups. Subgroups and
reformatting to come next. Looking up some of the items in the books
needed as well.
- Hopefully have enlisted Balor into doing some of the research and
documentation regarding the One Power, spell casting, and global scripting.
10/4/2004
- Began some drafts of new pages in the Gameplay and Story/Quests pages in
the Design Docs.
Entertainment, economy, calendar and festivals, general dialog sayings.
All pages are draft and may morph into other pages.
10/3/2004
- Kiriel is back!!!
- Sinister and Kiriel are discussing where to go with this mod since the
announcement of Oblivion. We are deciding whether we want to work on
the planning of this mod and then be ready to go to town when Oblivion and
its construction kit is released or if we should continue on using the
current Morrowind engine.
Pros: There is a awful lot of things that can be done, that need to be
done, the should be done before this TC is completed. Much of that is
in the planning phase. Getting full descriptions of the towns and
cities and landscape. Listing the plants and herbs and animals and the
alchemy that results. Writing all the quests and the main storyline.
The more we get into this, the more we know can and should be done upfront
so that when we do put it in the mod we don't have to keep changing and
fixing things.
We can also work on making some of the meshes. Those can be
transferred from 3dMax into whatever is needed for the new version.
Cons: None really except we might lose some of the people that want to
help NOW. That want to get into the CS and do things.
- Anyway, we will let you know where we are going on this at a later date.
- Also, it seems we have lost our forums. That is another thing we
need to check out.
8/22/2004
- No, we haven't disappeared. We have just taken a break now.
Doing some summer things. Getting our heads clear.
BUT we are still around. The project is still ongoing.
- Sinister is still working on getting the road statics working right.
- I has been doing a little work learning 3dmax. I want to be able
to mod the ingredient/plants I need before I push out the ingredient mod.
Right now, don't use ingredients. They will all change.
7/28/2004
- Continued work on the ingredients. Retextures, reassigning
effects, creating icon and mesh textures.
Date: 7/26/2004
- No update on anything but the herbs. I have finished the
WOT1Flora.ESP but will release that when I release the ingredients. I
am updating plant names and plant containers and ingredients for all known
plant herbs.
If you have any ideas about adding some additional plants, let me know.
ETA will be sometime next week. It takes a while to set this all up.
Date: 7/18/2004
- Changed the structure of the site somewhat. Moved all the plants,
alchemy, food, etc to the new Items section inside of Design Specs.
- Creatures now contain a full list of animal creatures needed for the
mod. Some of the monster creatures need to be added.
- Alchemy sheet now contains a full list of the herbal/alchemy items in
the book. This now needs to be translated into existing morrowind
plants, retextures, new models, etc. It also needs to be fleshed out
with some additional items from the animal kingdom.
- Plant Sheet is new and contains all the known plants in WOT. This
needs to be associated with all the existing mods and Morrowind trees and
plants and such.
- Spell Sheet is the same, it still needs a lot of work.
Date: 7/16/2004
- Updated the alchemy/ingredient page with all the known herbs in WOT.
Spells_Herbology.htm
Both the books and a few items from the MUD.
Now we just need to add some more we make up, some animals, etc to balance
it all out.
Date: 7/15/2004
- I am working on the WOT1Flora.ESP file. About 1/2 done adding all
the different plants found in other mods. See tracking sheet at
ESM_ESP_Build_Tracking.htm for updates. Let me know if I missed
any treepacks.
- Added some more to the WOT1Architecture.ESP as well. Check the
tracking sheet for that information.
Date: 7/13/2004
- I updated the WOT_Base.ESM...once again. Cleaned it up a bit.
Removed all duplicate meshes I could find. And lots of activators that
were duplicate meshes. Please download the latest greatest from
Modder's Resource.
No reason to have a banner for every Morrowind town...
This ESM will continue to be updated as I cleanup activators that are no
longer needed, move some activator meshes into the statics, and just do
general fixing. Later we will be merging additional things in.
- Kiriel is continuing work on Far Madding. Screenshots just a few
days away. 50% exterior work completed on one village. The rest
should be easier since all the exterior statics that needed retexturing are
almost done.
....another reason to cleanup the base ESM. To make room for our own
items.
Date: 7/9/2004
- New WOT_Base.esm has been uploaded. See
Modder's Resource from
the main menu.
The doors have been whittled down to one version of each mesh.
Additional meshes were deleted.
Interesting note: I tried this first with Enchanted Editor and the
resulting file crashed the Construction Set. I tried again storing the
deleted doors in an ESP and then merged the two. This worked. It
is a mystery why things work sometimes with EE and sometimes they don't.
Date: 7/8/2004
- Completed most of the text for the
General
building guidelines. Still have some opens on trades in holds and
steddings. Maybe some more that our team can contribute.
- Kiriel working on Far Madding. A draft of the island and villages
has been completed. General buildings come next.
- Downloaded d'nib's 500 statics. Will add those to the appropriate
ESP's. Not in a real hurry until a team member tells me they need the
additional items of x type. Then I will really jam on completing those
ESP's.
- The forum boards are very slow. I see some views in Lady M's for
our Wheel of Time Mod but no responses. Maybe it is just me
looking, don't know. Even the main WOT forum on Lady M's hasn't had
much activity.
Date: 7/4/2004
- Steddings have been added!
See the map grid in links from 7/2/2004
Download the ESM's at Files and
Pictures. All map segments are now new with steddings.
I promise, the map segments are stable for a while.
Date: 7/2/2004
Date: 6/28/2004
- Sinister is Back! Yeah!
Sinister was working a contracting job this last week. He is back, but
only has pocket lint :-)
- Now Kiriel needs to finish the ESM's so people can get started.
Status:
1) Maps and grid: 98% done. All towns, cities, villages
placed. Need a few more steddings. Check the roads. Some
mines. Etc.
2) Base ESM: complete including Regions. Missing all but 3
races, classes not done, skills not done, factions not done, NCP's not done,
etc. All Morrowind/Tribunal/Bloodmoon objects placed.
3) Map ESM: 3 segments complete. 9 to go.
4) Instructions for download, install, work, and merge - need to be
documented.
5) Merge tests: completed. documentation needed to be
complete.
Date: 6/27/2004
- Visit the map grid -
Base_ESM_Build.htm
We need opinions on placement of everything.
I worked very hard to research where everything should be. A
small number of locations are outright guesses. Most are based on book
descriptions of the location or other clues.
- Still working on the map, see link below.
90% complete on plotting out cities and regions for the large map.
- There doesn't appear to be any way to make this map smaller and keep all
the known locations. I expect as more books are written, this map
would have been better served to be even larger. But, it isn't
feasible to make it larger.
- I am working on a method of using the 12 map segments for ESM's.
People will only load the segments they need.
At the end, we will merge all segments into one and smooth the joins.
Smoothing of the joins should take one person about a week.
- Sinister is still out of town. Other members are finishing up on
school or taking a break to have fun. When summer kicks in, I hope we
will have the team engaged. I think it is one more month or so before
we can really start heavily recruiting. We will really have something
to show people that we have gone farther than the planning stage.
Date: 6/22/2004
- New map grid has been created.
ETA on new blank ESM: 6/26/2004
ETA on city placement on grid: 6/28/2004
Location of ESM build information:
Base_ESM_Build.htm
- ESM will now be bigger. See above link for size information,
tasks, and status.
- Upgraded the website to 250 MB.
We were at 83 MB and our limit was 100 MB. It was time to upgrade the
space.
- A note was sent out to members of the Lady M's Wheel of Time Mod forum
members to ask what their summer plans are for the mod. I am trying to
get a list of those who are still going to work on the mod and drop out
those who volunteered a long time ago and moved on.
Date: 6/19/2004
- I fixed the WOT1Item.esp.
I had some of the meshes in the wrong place and moved them to the activator
section. I also moved some of the architecture meshes to the
WOT1Architecture.ESP. I am working on that one now....
Since no one is using these now, I may reorganize things.
- Sinister and I are working on the map again.
Since no one is using that yet either, we are fixing the rivers. We
might make it a little bit bigger as well.
Date: 6/15/2004
- TBonez has taken on the job of researching some of the locations as well
as weaves and ingredients. Yay!
- Kiriel added logic to the magic system page for areas such as Far
Madding and steddings that don't allow magic. It has yet to be told if
a well will work in a stedding.
Date: 6/14/2004
- Added Armor/Clothing/Weapons to the Character section.
Began work on listing all the clothing mods, what they contain, what bodies
they go with, etc.
- Added the Spells/Herbology/Food to the Gameplay section.
Need people to start jotting down when they read of herbs used and what they
do.
- Added Creatures sheet to the Creatures section.
I need to add all the creatures from the WOT1Creatures.esp plus all the
animals in WOT we need modeling to add.
- Added some quests to the quest sheet. Need people to send in their
quest ideas that they want to implement.
- Added some existing scripting and owners and cleaned up the
Gameplay_Scripts sheet.
Date: 6/13/2004
- Added a new map grid that shows the cities as their full size and
coordinates.
ftp\Maps\WoTGrid2_WithCities.jpg
Note: coordinates stated on regions sheet might not be the center of
the 9 cell cities. I moved them a bit for better placement.
- Joachim is going to start looking into Public Relations tasks. He
will post something on Morrowind Source. Maybe in the forums.
- Added a new page on ingredients and weaves and food and such.
Items. It is located off of the gameplay page.
Date: 6/12/2004
- Updated the ESM. Added the Bloodmoon exterior colony buildings.
These got left off because they were activators in Bloodmoon. Go to
the Modder's Resource and
download the latest version of the ESM.
- Added the Far Madding map to the Far Madding page. I took a
picture of it with my digital camera. If someone could scan the image
and send it to me in that would be great. It is in Winter's Heart,
Chapter 22.
- Completed the re-org of the website. All the documents are now in
folders that match the website navigation. I can now start restricting
sections if we like.
- Joachim has taken on the public relations job for our mod. He is
going to start making a webpage for Morrowind Source. He is also going
to put together a proposal on what we will talk about and what we won't.
Date: 6/10-11/2004
- Completed all the text descriptions for Far Madding from Winter's Heart.
That is all there is in any book so far. Can't wait to get started on
this one since I am assigned this city.
- Updated the regions sheet with the coordinates for all the cities.
Still need to do the villages and large areas like forests and plains.
Most villages are guesses since they are not shown on a map and you have to
figure out where the town is by the description and the journeys.
- I added the larger version of the map to the ftp/map section. I
had a smaller version but you couldn't read the numbers. This one is
over 2MB. I also moved a few cities and added the missing ones from
the map in the inside cover of the books.
- Removed people from the Yahoo group who had not posted in any thread.
I have asked for everyone to respond. A few members haven't written
anything in a month or two. If they have dropped out, I want to drop
them from the group.
- Joachim brought up security so I sent out a message to the Yahoo group
regarding security of the website and forums. I hope some people
answer on this one so I can fix any web problems, and get people onto Lady
Morraine's forums.
- Began a section on magic items under gameplay/magic system. I am
currently compiling a list of the known ter'angreals and what they do.
And a list of possible ones that could be found.
Date: 6/9/2004
- Added a section in gameplay for Tel'aran'rhiod. It contains the
requirements and possible ways of dealing with it in code.
Date: 6/5/2004
- Lord Raven is continuing work on the One Power/Void mod. The work
in progress mod has been uploaded to the download section. He has
changed some of the skills to the 5 powers. Kiriel updated the
Character Sheet to show the different skills
and how they will be changed for the mod. As always, it is just a
draft.
- Lord Raven, Sinister, and Kiriel had a number of messages flying back
and forth on how to handle channelers for the mod. We are still in
debate. See the
Yahoo forum and join the debate. Lord Raven needs some more
work to determine how channeling should be scripted.
- Sinister uploaded a document describing the various monsters and
pictures of them. See the
files and pictures section, Pictures/General.
- Kiriel is in the process of changing some of the gameplay section on
channeling. Please join the debate mentioned above to help us get this
going. It sounds like we could have some startup quests for channelers,
if we all agree. Drafts will be placed in gameplay.
Date: 6/3/2004
- Added Lord Raven's esps to the ftp download site. Check the
Scripts and esp's section.
I will add information on this to the gameplay page in the Design Specs.
- Added better instructions for uploading files. That on the Files
and Pictures page.
- Continued work on WOT2Items.esp. Check the ESM ESP tracking
document. Link on the home page.
Date: 5/31/2004
- WOT1Creatures is available!
Download it from the Modder's Resource
- Finished all but two mods for the WOT1Creatures.ESP. See the
tracking spreadsheet, link off of home page. There are also some links
to screenshots for some of the creatures. I will add pictures for all
creatures by the end. They can be used as resources so the modder can
easily see what number goose/duck/cow/etc to insert for the particular
animal.
I will place the completed ESP and files on the website tonight. It
may be updated at a later date if I find new creatures.
Date: 5/25-27/2004
- CLEAN BASE ESM Ready!
Download it at: Modder's Resource
All items from unknown mods removed. Contains only items from
Morrowind, Tribunal, and Bloodmoon.
Additional items will be added back in the esp's discussed below.
- Continued work on cleanup of base ESM and WOT2Items.esp. The
different esps will be named according to what is added:
WOT1Creatures.esp, WOT1Architecture.esp, WOT1Flora.esp, WOT2Items.esp, etc.
- Downloaded many mods with items. All the trees, architecture,
furniture, animals, and other items I could find. They will be
packaged into other esp's to be downloaded by the modders of our mod.
This will allow everyone to use the existing items.
When we finish the mod, we will delete all the items no one used.
Date: 5/24/2004
- I am creating a second ESP with models. This one contains all
of the farm animals and woodland animals found. Includes pigs, goats,
geese, ducks, chicken, cows, horses, donkeys, dogs, snakes, ravens (no
flying ones found yet), deer, etc. It also contains many of Lord Yig's
tapestries and rugs. ETA for release is 6/1/2004. See
ESM_ESP_Build_Tracking.xls or
ESM_ESP_Build_Tracking.htm for full
list of mods.
- I am modifying the base ESM to remove the additional items that are not
in Morrowind, Tribunal, or Bloodmoon. Those meshes, textures, icons,
sounds, etc are not packaged with the ESM and the mods that own them are not
recorded anywhere - no download links or anything for the team. I will
add additional models as I find them.
email me know if there are meshes from any particular mod you want in
the Wheel of Time mod and I will add them to one of the packages. ETA
for remake of base ESM, June 1st.
Date: 5/20/2004
- Completely revamped the Builders Resource. Found a ton of
additional trades so I reorganized them.
- Put in the known portal locations on the regions sheet.
Date: 5/19/2004
- SinisterDeath has associated the Wheel of Time usergroup on Lady M's
site to the Wheel of Time Mod Forum. You can get into the forum if you
are in the usergroup. PM Sinister if you want in.
- Added Waygates and Portal Stones to the Regions sheet. Still need
to confirm locations of the portal stones as well as exact locations of each
waygate.
- Added a lot more Caemlyn descriptions from the book. Almost all
from TEotW is complete. Just the stableyard and waygate to go.
But, there is plenty more in other books.
- Added a bit more to a number of pages, little things here and there.
- Revised, again, the Modder's Resource page after input from
SinisterDeath. Fixed the wot1items.esp so that it has no dependencies
on any parent master...such as Morrowind, Tribunal, or Bloodmoon.
Repacked the rar file and uploaded it to the website.
Let us Sinister and I know if there are any issues with the instructions or
you would like anything added.
Date: 5/15/2004 - 5/15/2004
- Changed the format of the region sheet:
http://www.wheeloftimemod.org/Regions.htm. Removed all
descriptions and put them on the website pages. Put in obvious
hyperlinks to the WOT Encyclopedia site and this website for every location.
- Added the Ogier Steddings to the regions sheet.
- Revamped the entire set of inhabited location pages. All 10
nations, Aiel Waste, Independant City States, Other Inhabited Regions pages.
They are just waiting for the book descriptions and other information.
- Added a lot of description text for Andor.
- Updated the Modder's Resource with
better instructions and information.
Date: 5/14/2004
- Added the Modder's Resource on the
main menu. This contains links to files that new modders will need.
Still need SinisterDeath's instructions and confirmation.
- Grouped both upload and view files onto one page called
Files. This gave more room for Modder's
Resource page.
- Added more items to the
Building Guidelines page. Organized this a bit more. Would
appreciate someone going over it and makig suggestions.
- Updated the Andor page. Added book
descriptions of Baerlon and its buildings.
Date: 5/7/2004
Date: 4/22/2004
- Kiriel added some new screenshots of the Silver Breeze in Tanchicho.
They are very rough drafts. Feel free to comment. Decorations
need to be added. Doors to the island tables. Bottles in the
wine racks. The third floor interior private rooms. The basement
wine cellar. More ambiance.
Date: 4/5/2004
- Added the FTP file upload area. You should be able to copy and
paste just using your browser.
Email
me
(Kiriel) for the password.
Read the rules on the Upload Files page before you upload any pictures.
Date: 4/2/2004
- Sinister is still working on the map and getting in dummy cities.
So far, the map is too small for the city size designed. There are 6
villages between Whitebridge and Caemlyn. Sinister's map is holding
only Caemlyn and Whitebridge with no villages in-between.
- Everyone seems to be taking a break, including me. Sinister is
playing Warcraft. I (Kiriel) am gardening and doing a lot of night and
early morning work with India for my job. Lord Raven is working on an
old RPG he is developing. TZBones is up for anything on the mod.
If Sinister has some work he wants done on the map tests, TZBones seems like
the one to work with.
Date: 3/16/2004
- Added Sinister's new mapping grid on the Design Specs\Geography page.
- Added a search page. Put in any word and search for web pages
containing that word.
Frontpage extensions are so cool. Definitely worth the monthly cost of
this website.
Date: 3/13/2004
- Added Sinister's map grid in Design Specs\Geography. This may be
abandoned because Sinister is trying another method to determine city
coordinates. Anyone who has any ideas please contact
SinisterDeath.
- Added to the regions.xls the towns between Whitebridge and Caemlyn for
our map test. See Regions,
Towns, Landmarks, Geography - html sheet
- Waiting for Sinister to provide coordinates for cities and town so that
the volunteers can create the dummy cities. This is for the size test
of the map.
Date: 3/7/2004
- Added the private forum at Lady Moiraine's to the links page. We
will use this for all our modding conversations. Except for those we
want the public to participate in.
- Sinister, Lord Raven, and myself (Kiriel) had a long discussion on the
map. We are delaying the release for a month due to not being ready.
We are testing map size, map stability, etc. We are looking for
testers.
- In the meantime, continue work on your cities.
- Modified the character sheet, the schedule sheet, the to-do list, the
region sheet. Small mods.
Date 3/6/2004
Kiriel here. Sorry for being gone so long. I was away from
2/20-3/1 due to personal stuff. My ex from a long time ago passed away and
I had a lot of work back in Chicago to do to help my "ex" daughter get
everything organized. I didn't log in at all during that time.
But, I am back.
- Sent out message to everyone to start typing up their city description
from the books. Haven't received anything yet so assuming no one is
ready to work on their city.
- Added eamonvalda to Amador.
Date: 2/14/2004
- I am seriously in love with FrontPage 2003. Anyone else have it?
And in love with my new website. I don't know how to do everything but
will soon. Pages will soon become locked to members only. If you
haven't signed up on
Yahoo WOT Mod group, please do so. I will be using those names and
sending everyone their passwords.
- WIP - Lady Moiraine's forums are really starting to heat up. A few
private discussions are moving to Yahoo groups. Lews Therin is moving
our mod discussions to a new forum at Lady Moiraine. Be on
lookout for that. I will change any links here that point to the old
Wheel of Time forum.
- Sinister is still hard at work on the map. He is trying to come up
with the best map for starters. The more he has in the map, the less
we have to do in the construction set and the easier it will be to figure
out where all our cities are. Thanks for all the great work
Sinister. Let us know if you need any help or testing.
- Added the links to all the suggested utilities on the links and download
page. If you have any additional utilities you can't do without and
would like to share, let me know and I'll add them to the link site.
- Added new interior retextures to the ESM building spreadsheet (see home
page).
Date: 2/13/2004
- Regions sheet has been updated with assignment requests.
If you haven't requested a location to make, please go to
Lady
Moirainne's forums and do so!
- Website moved to new location.
- Website has gone through an overhaul. Style sheet and look has
completely changed. Site is being edited to make it easier to
navigate. Less words except for design area. Less duplicate
links. Better hierarchy. This is in progress and will take a few
days to complete. Please send
Kiriel (me) comments and suggestions.
- Some new members. I still need to add them to the member page.
I did assign them their requested towns.
Date: 2/12/2004
- Sorry for the long gap in updates. My dog had surgery on the 2nd
and while taking care of him I needed a break. Kiriel.
- New look for the website. I still don't think it is ideal.
Someone, PLEASE HELP. I need a background.
- Split the landscape and character spreadsheet into two. Maybe that
will solve the issue of pages not correctly displaying what the tab says.
Date: 2/1/2004
- Cleaner home page. (Kiriel has been reading some website design
articles.) Cleaned up the character pages as well.
- Added the Aiel text from Sinister's page to the Race page.
- Moved the Race information from it's own page to the spreadsheet.
Spreadsheets are turning out to be a very easy tool to create these lists of
things with information.
Date: 1/26/2004 - 1/31/2004
- SinisterDeath has created several models of character weapons. See
the model's page under Design Specs. Check the weapons section.
A draft model of the weapon is available.
- SinisterDeath has continued work on the map. The size of the map is
causing some problems. We are going to split the map into sections
then piece them together. At least for the draft versions. This
will allow us to get the landscape grayscale mapping right so we can make
rivers and mountains.
- Kiriel has created and added the project plan. At a high level it is
based on SinisterDeath's first draft of our build. All the subtasks
have been added as well as dependancies.
Kiriel was going blind while
doing it so put it to rest for another day. She hopes to go over the
plan with some of the team members to ratify the tasks and possibly assign
ownership. At least to assign time lengths and such.
- Kiriel added some more meshes to the base model ESP. See the ESM ESP
Build Tracking sheet link above.
Please, please, please submit some more mod
suggestions of objects you want to see in this mod. If you know of
mods with additional architecture, furniture, boats, misc items, etc, send
an
email with the items and mod
name.
Creatures, clothing, etc are needed as well although she will not be pulling
those into the initial ESP. Maybe farm and forest creatures
though. Not monsters. This is only for the building of the land
and interiors.
- Kiriel removed the status page and fixed the links page. Links page
not complete. Please send links to Kiriel
for placement on the page.
- Calling all team members!!
We need some help with some of the compilation of knowledge. Please
send an email telling what you can do. Or volunteer for a task.
Here are some of the open items we need help on:
- A screenshot of each human face from the game, expansions, and
mods.
- A screenshot of all animals found in mods.
- Some book text about any city, landmark, village, etc.
- Mod names that have clothing, items, architecture, etc that can be pulled
into our mod.
- Volunteers for taking over the compiling of descriptions of races, towns,
people, etc.
- Modeling work on buildings, creatures, etc.
- Calling all team members!!
We need to have a few brainstorming meetings on classes, factions, what we
should make playable in the first release. And on getting the project
plan ratified. And on getting volunteers for the above items.
Look to Lady M's WOT forum in the next few days for announcements on when
these will be.
Date: 1/25/2004
- New page - ESM ESP Build Tracking,
tracking page for models that have been pulled in. Link also found on
Models page.
ESP with new models will be merged with ESM before initial
release. Please send a note to Kiriel
regarding any models that you think should be used. I am
organizing them so that our textures, meshes, icons, etc will not interfere
with any other mod. DO NOT add the models yourself at this point.
Kiriel will add all models to some ESP's and SinisterDeath will merge them
with the map prior to release.
Later, after the first release of the ESM we will go over how retextures and
new models are set up so they conform to our method. (Or you can look
at our Development Process and Standards
page to start work on your own.) Any ESP's turned in with new items in the
Data Files will be reviewed by Kiriel for conformity prior to being merged.
We want everything that we add to this mod to be placed in our own
directories. Easy to track, easy to credit, easy to add, easy to
remove, easy to package.
- Kiriel is back from vacation. I had some free hours but not all
my programs so I worked on pulling in other meshes into an ESP to be merged
with the main WOT esm.
I also worked on The Garden of Silver Breezes in Tanchico. I had some
common plain meshes that were made by Nubux. Since I could only find
them in French and there were no screenshots I played around to see what I
could do with them. It turns out they might work just great for the
Garden of Silver Breezes. So, I started a proto-type of
this.
Besides doing the rest of my work on importing other meshes, I will complete
this building. I am working on some retexturing to get in the green
and white marble. It will be nice to have something to put out for
screenshots. It could help recruiting and getting some interest
started.
Date: 1/18/2004
- Kiriel: Completed adding the farming meshes to a farm.esp.
There are 4 meshes that are still having a problem with missing textures but
Dave Humphrey is taking a look at this.
-- Next esps: fireplaces, dongle's items, some of Lady E's. Some
of those have high poly counts so only adding the ones with low and we know
we need.
-- This is part of the prep of getting other mod's items into the base
esm. I am working on the items that I know will be used all over,
rather than unique items now.
- SinisterDeath/Kiriel: Kiriel completed a prototype WOT map with
rivers and mountains. Sinister will take it from here and see if
Terragen can also add roads. Adding roads would save a lot of time as
well.
- Release of base ESM is probably being moved to the end of February.
So far, only Sinister and I are working on getting it prepared and we want
to get the map right so no fixes are needed later. Lord Raven has
helped with city cell size discussions.
- Kiriel: vacation 1/21-1/26.
Date: 1/11/2004-1/17/2004
- Updated additional characters, regions, classes, and factions. See
Design Specs and sections for additions.
- Kiriel began work on farm mod. Pulled in about half of the farming
items and buildings. To be merged with the master ESM for use in
modding.
- ESM update. The map generators can put in the rivers and
mountains. At the least we will put in placeholders if we can't get
really good looking features. This will save a lot of time when
landscape modders do their work. They will only have to pretty up
those geographical items, not figure out which cells to put them in, where
in the cells, etc.
- Investigating whether terragen can map the different textures so we can
also do the roads and maybe other things such as pick the rock for the area.
Date: 1/10/2004
- Added book descriptions of areas in Tear, Aiel Waste. These are on
web pages and not on the spreadsheet. They may be transferred to
spreadsheet later.
- Continued work on character list. Added a new column on spreadsheet
with the NCP's title. Fixed all Aes Sedai's tower/Salidar
affinity. Until we know when the mod will take place, not sure where
to locate the NCP's. Need to work on the story more and have a
timeline. Don't want to have to update too many NCP's while we thrash
on what to build and many NCP's move around.
Date: 1/9/2004
- Updated the character list. Filled in some holes. The WoT
Encyclopedia site has filled in a lot of the holes that used to be
there. We will be going back and putting that information in.
About 20 more NCP's added to the list of completed. Still only 1575 to
go.
- Discussion between Kiriel, SinisterDeath, and Lord Raven on size of map,
size of cities, etc. SinisterDeath is making some dummy cities to get
an idea of size. We may do a lot of interior portions of cities to
keep the distance between cities larger. It is impossible to recreate
the size of WoT world in Morrowind.
Date: 1/5/2004
- Kiriel and SinisterDeath met in chat to discuss the classes. A list
of the classes from the WoT role-playing game and from Morrowind are merged
and in the ever growing spreadsheet. See links to both the spreadsheet
and its web page form at Characters.
- SinisterDeath and Kiriel also worked on the ESM creation. A new
method was found and we now have a blank esm with the landmass of WoT and
all the items from Morrowind. We need to continue brainstorming to
determine everything that SinisterDeath will merge into the ESM prior to
releasing it for modding. Estimate release date is still
1/31/2004.
Date: 1/4/2004
- Added the character list in web page
format. It is a quick Save As inside of Excel so I will be doing this
each time the spreadsheet is updated. Began work on the
geography and towns page of this spreadsheet.
- Added the Development processes and
standards page.
- Began process of converting the geography to a
spreadsheet instead of the web pages. It is contained in the same file
as the character list. Go to the tabs for regions and towns.
- Dropped usage of the Yahoo groups at this time. We will only be
using SinisterDeath's forums right now.
- New Issues page. Any immediate issues will
be a forum topic. I am just posting this issue here first so we can
start the process. I or Sinister will post the issue in the forums for
people to comment on.
Date: 1/3/2004
- Lord Raven has joined the group!
- Added some information on geography. Mainly links to the WOT
Encyclopedia for each nation and a space for us to put all the book copied
descriptions of a place and maybe team member's comments.
- Added the To-Do list.
Date: 1/2/2004
- Added a complete list of all the NCP's. It is in Excel spreadsheet
format. Click Here. Only 75 contain the
information out of the 1642 NCP's. Some on the list are long dead and
will be removed. The list may go down to 1550 or so eventually.
- Alignment added. Found underneath Design
Specs/Characters.
Date: 1/1/2004
- Factions added. Found underneath Design
Specs/Characters.
- Races added. Found underneath Design
Specs/Characters.
- Storyline page updated with first
draft of story dealing with factions.
Date: 12/29/2003-12/31/2003
Date: 12/28/2003
- Beginning of the temporary website and web pages. Later this site will be
moved to another location and the pages modified to be more
interesting. After we find a team member interested in web work.
- Initial team recruitment and role assignments.
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