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Wheel of Time:  Character Tasks    
     
Task Number Task Description Percent Complete Primary Owner Dependancies Location of work
Races
1.10 Create races and race attributes. 5% Unassigned   Character_sheets.htm
1.11 Approval of races and race attributes. 0% Unassigned    
1.12 Sort through all faces and map to the races 0% Unassigned    
1.13 Approval of face->race selections. 0% Team    
1.14 Create races, including bodies, in CS 0% Unassigned 6.21, 1.21  
1.99 Merge races and race attributes into WOT_Base.esm 0% Kiriel/Sinister    
Classes
2.10 Create classes and class attributes. 5% Unassigned   Character_sheets.htm
2.11 Approval of classes and class attributes. 0% Team    
2.99 Merge classes and class attributes into WOT_Base.esm 0% Kiriel/Sinister    
Skills
3.10 Create skills and skill attributes.
Magic schools must be completed.
75% Unassigned   Character_sheets.htm
3.11 Approval of skills and skill attributes.
Magic schools must be completed
75% Team    
3.99 Merge skills and skill attributes into WOT_Base.esm 0% Kiriel/Sinister    
Factions
4.10 Create factions and faction attributes. 5% Unassigned   Character_sheets.htm
4.11 Approval of factions and faction attributes. 0% Team    
4.99 Merge factions and faction attributes into WOT_Base.esm 0% Kiriel/Sinister    
NCP's
5.10 Complete list of named NCP's with class, race, faction, starting location, level. 5% Unassigned 1.11, 2.11, 3.11, 4.11 Character_sheets.htm
5.11 Create all named NCP's in an ESP. 0% Unassigned    
5.99 Merge named NCP's into WOT_Base.esm 0% Kiriel/Sinister    
Clothing
6.10 Research:  Create descriptions and get pictures of different nationals clothing. 5% Unassigned   Character_sheets.htm
6.11 Download and pull all modded clothing into an ESP - appropriate clothing.   Unassigned    
6.12 Sort through all existing clothing.  Get screen shots. 0% Unassigned    
6.13 Assign clothing to the different nations. 0% Unassigned    
6.14 List missing clothing items that need modeling or texturing to create type of clothing.   Unassigned    
6.15 List texturing efforts for more variety for races.   Unassigned    
6.16 Approval of clothing->race selections. 0% Team    
6.17 Create clothing ESP that contains all the existing clothing. 0% Unassigned    
6.99 Merge existing clothing into WOT_Base.esm 0% Kiriel/Sinister    
7.10 Recruit for clothing that needs modeling or texturing. 0% Unassigned    
7.11 Track modeling work on clothing. 0% Unassigned    
7.12 Pull in modded clothing into ESPs.
This step and the ones below may be done for each piece of new clothing.
0% Unassigned    
7.99 Merge new clothing into the WOT_Base.esm 0% Kiriel/Sinister