Wheel of Time - Morrowind ModModding and Merging
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This section is under construction. It will contain full instructions on what to tell us when you return an ESP and what we are going to do with it.The following section should be read by every modder prior to beginning work in the Construction Set. It details what to load, where to save, and what information the merge team needs in order to put your work in the main files. How we will merge
Working on Exteriors1) Always check the WOT_Base.esm when selecting your Data Files.The WOT_Base.esm contains all the items, scripts, NCP's, races, skills, regions, classes, dialog, journal entries, and factions. 2) Load up the map segment you are working on.Those are also ESM's and named WOT_A1a.esm, WOT_A2a.esm, WOT_B1a.esm, etc.
This page is under construction. It does not contain the full documentation on merging, testing, and modding. |
The Wheel of Time and all its subject matter is copyright by Robert Jordan.
Morrowind, the gaming engine, and the modules created for it are copyright by
Bethesda. This project is a not-for-profit endeavor. It is done in
homage to a great fantasy series. It is not intended to be an official
representation of the works of Robert Jordan.
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