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Description
This section contains a list of the needed and desired new 3d models.
Each model is assigned a priority. High priorities are a must have.
The game will not feel like the WOT world without it. Lower priorities are
nice to have's. We obviously want the high priorities done before the
lower ones.
If anyone knows of existing models in Morrowind, the expansions, or in other
mods that could be used, please let us know. We are not familiar with
every single static or possible combination or reskinning. Any models we
can remove from this list will make a smaller download. It will also allow
our modelers to concentrate on those that are really necessary.
Table of contents
Model
Tracking Sheet
Model
Priority and Difficulty
Architecture
Armor
Clothing
Creatures
NCP's
and races
Weapons
Other
ESM ESP Build Tracking
We have a model tracking sheet which records the models that are being pulled
into the mod. The tracking sheet lists the ESP that contains the model,
what the model is, the author, notes, number of meshes, textures, scripts
etc. It is not specific to models and will contain anything that we pull
into our mod.
Models and other items will be placed in an ESP and then merged into the ESM
for general use. Initial ESP contains things that will be released with
the basic ESM.
Kiriel Note: Remember, many of the items that
exist in the game are held by characters that we may or may not meet and might
not be seen. Rand's sword will/should not be something that the player can
get. Will we see the sword if we meet Rand? Maybe if we fight along
side him or dual with him in the practice yard. Or can and evil character
steal it?
My thought is to keep items that are in the books as
nice-to-have's if they belong to a particular character. And concentrate
on creating items that the player can actually possess. I would like to
take the items proposed on a 1:1 basis and discuss that. There are so many
other things that would really enhance the world. Opinions welcome.
Priority
The priority of an item determines how badly it is needed. Items of low
priority are nice to haves but will not affect the players immersion into the
game if we don't have it.
1 = Must have. WOT world will not feel right without this.
2 = Very important. WOT world will be affected and diminished without
this.
3 = WOT world will be enhanced by having this model. Most people will not
notice if it is there or not.
4 = Nice to have. People will/may notice the model and it is pure eye
candy. No one will think it is necessary if asked before hand.
Difficulty
The number for difficulty indicates the experience the modeler needs in order
to create this model.
1 = simple model. One hour or less.
2 = more complex.
3 = moderately difficult
4 = difficult
5 = not known if this is possible
The letters indicates whether the modeler needs to animate, fit as clothing,
or just create a static.
s = static only
a = animation groups needed
c = fit item as clothing. Needs to not poke out of body parts.
| Name |
Description |
Difficulty |
Priority |
| Various Palaces |
Not yet sure what we need. We need to decide what
architecture will be used for each city and if we have the statics needed
or need to create them. |
3s |
2 |
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| Name |
Description |
Difficulty |
Priority |
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We will need a lot more clothing. We might be able to get away with a lot of
reskinning. Let's hope so since I hear it is very hard to
make.
| Name |
Description |
Difficulty |
Priority |
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| Name |
Description |
Difficulty |
Priority |
| Trollic |
Need to be multiple heads for this. Different animals
heads are found on the trollics.
Need some text from the book.
Need a link to some conceptual art. |
4a |
1 |
| Myrdraal |
A single model of creature type is fine. Unless we are
doing the named one as well.
Need some description from the book.
Need a link to some conceptual art. |
4a |
1 |
Raken
To'raken |
Flyer that transports. Need a good description to
determine if the cliff racers or existing dragons can be used.
The raken is grayish in color while the to'raken is mottled brown in
color. The raken is smaller, and can fly fast and hold up to 2
passengers for fairly long distances. The to'raken is much bigger and can
hold up to 1180 lbs and fly great distances. With one passenger has
been known to fly 1000 miles. The raken can take off from the
ground, while the to'raken needs some kind of cliff. |
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| Torm |
The most intelligent of the seanchan "exotics"
(after damane, of course) are the torm. resembling a cross between a
horse-sized cat and a lizard, torm have bronze scales, six-clawed feet
that can grip the stones of the road; and three eyes. the torm is primarily
a carnivore but will subsist on a plant diet for as much as 3 or four day
if it must. if deprived of meat longer, the torm becomes increasingly hard
to control. Despite their reptilian appearance, they bear live young and
nurse them, always in single births. They are not widely available, at
least do partly due to high mortality before reaching adulthood. Before
they are trained they often fight fiercely with each other to establish
dominance, and such fights of then continue to the death.
Many who have seen a torm find its gaze very disturbing, quite apart
from the number of its eyes. this is in part due to its very high
intelligence quotient, well above that of a very bright dog. Though far
below humans in any overall sense, they can come close to our level in
certain areas of problem solving such as maze tests.
Excellant hunters, better than a horse, faster and can run
farther. Not used in battle. A torm will strike at any corlm
in reach. Goes into battle frenzy.
Ridable if possible.
Need to find a big cat model and see about retexturing if we can't get
a modeler. |
4a
5a
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2 |
| Corlm |
Flightless birds, 8' tall, long neck, double crest on
head. Their feathers are covered with long striped or mottled hair
resembling the color pattern of some house cats. It has a sharp
hooded beak and long clawed fingers (like a raptor). It has two
eyes, is a carnivore. The Corlm stalks its prey and is an efficient
hunter. They are solitary and only come near each other when
mating. They lay eggs that often don't hatch. |
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| Lopar |
A lopar is a hulking animal, 2000 lbs. Two eyes surrounded
by horny ridges. No external ears. Its legs are longer than
those of a bear in proportion of size, but still look short because of the
thickness and size of the rest of the animal. Leathery hairless
hide, very large retractable claws that are used in battle.
Intelligent quotient is less than a torm, higher than an average
dog. It can sprint as fast as a horse, but tires quickly over long
distances. |
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| Grolm |
A grolm weights 300-500 lbs. It is the size of a large
bear, gray green coloration, skin texture of very tough frogs. Small
and fierce. Horny lipped beaks, hooked. When they walk they
appear akward until they run which they leap in great bounds. They
have very good vision, a keen sense of smell. They are very
territorial and used in battle. They are hard to kill because of
their thick leathery skin. Axes and swords fail to pierce hide often
unless aimed at a vital organ. They consume their own dead. |
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| Name |
Description |
Difficulty |
Priority |
| Children |
Needed. Hopefully another mod will solve
this in the next year. |
4a |
2 |
Sitting
Characters |
Some have already solved this. Best to
just keep it to characters that will not be sitting and standing |
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| Races |
Hopefully we can use existing models and
skins. This should be tried first. There are a lot of reskins
and such out there that should be compiled before creating our own. |
4a |
5 |
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Note from Kiriel: since I am not a big weapons
collector I would put all of these at a low priority, thinking we can just do
some minor reskinning of existing stuff. Other team members should vote on
this one and decide what we need or not.
| Name |
Description |
Difficulty |
Priority |
| Carriage |
Would like to several different carriages. Maybe used
for transport or just eye candy. |
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| Wagon |
Would like to see one or more wagons. Just simple ones |
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| Ship - Sea Folk |
They are thin, almost like a splinter. They have a
wheel instead of a tiller for steering.
Stairs lead down to the cabins. The captain's cabin contains
windows and gimbaled lamps. Almost everything seemed to have been
built into the room except for a few lacquered chests of various
sizes. The bed was large and low, right under the stern windows, and
a narrow table surrounded by armchairs stood across the middle of the
room. Tolled charts lay on the table, a few ivory carvings of
strange animals stood on railed shelves, and half a dozen bare-bladed
swords of different shapes ,rested on hooks on the walls. An oddly
worked square brass gong hung from a beam over the bed, right before
the stern windows, a helmet sat on a featureless wooden head carved for
the purpose, a helmet like the head of some monstrous insect, lacquered in
red and green, with a narrow white plume to either side, one broken.
The chairs around the table did not slide back, they and table were
fastened to the deck. Instead the arms swung out like gates and
latched in place once you had sat. |
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| Ship - Seanchan |
Ribbed sails. |
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