Wheel of Time - Morrowind Mod

Geography

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10 Nations
Independent City States
Other Inhabited Regions
Bodies of Water
Landmarks
Mountains
Rivers
Roads
General building guidelines
Tests - Geography

Description

The geography section is used to organize the different areas and compile all that is needed to design the regions, nations, towns, interiors, etc.  Anything that is a coordinate on the world or local map would be included here.

Areas may overlap.  Rivers, roads, and mountain ranges may travel through many locations.  Overlapping geographical need to be developed differently so that when the separate regions are brought in, they line up.  One possible solution is to design the overlapping geological items first.  Then put in the cities, nations, etc around them.


Political boundaries and regions

Regions, Towns, Landmarks, Geography - html sheet
(Spreadsheet version)

Map grid

The grid is an attempt to plot out the towns and villages so the modders know where to build their cities.  It is 2.14 MB.

Map grid with cities and fixes

This contains cities named and plotted to their proper number of cells.  It also contains some land and river corrections.


General building guidelines

This section will describe the generic buildings and features of the different size inhabited areas.  Such as what should be found in a town, small town, farm, etc.  It is just a guideline to be used by modders to put in all the necessary structures.  Individual towns may vary according to the modder's artistic license or descriptions from books. See the actual town name or region for architecture styles and actual building names and NCP's houses and specific special buildings such as inns, palaces, and such.

As with all other areas, the goal is to try to work with existing objects in Morrowind where possible.  This will cut down development time significantly.  It will also cut the size of the final installation file and number of files the release team will have to track during development.  Any ideas on how to use the existing models or models that have been developed for other mods is greatly appreciated.  Even if it is not an official mesh, if someone else has designed it already it is one less thing for this team to do.

 

The Wheel of Time and all its subject matter is copyright by Robert Jordan.  Morrowind, the gaming engine, and the modules created for it are copyright by Bethesda.  This project is a not-for-profit endeavor.  It is done in homage to a great fantasy series.  It is not intended to be an official representation of the works of Robert Jordan.
For problems or questions regarding this web contact the webmaster: Kiriel@direcway.com.
Last updated: August 31, 2005.