Wheel of Time - Morrowind Mod

Ogier Steddings

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Table of Contents

General Description

    Culture

    Games and entertainment

    Sayings

Political Description

    External politics

        Aiel

    Internal politics

Trade and Economy

People

    Physical looks

    Clothing

        Women

        Men

        Coats

        Military

    Talents, skills, characteristics

        Sense taveren

        Sense mood/aura

        Treesinging

        Sense waygates

        Find the Green Man

        Physical characteristics

        The longing

Design Considerations

    Landscape

    Plant life

    Animal life

    Building exteriors

    Building interiors

    Food and drink

    Magic and channeling

    Steddings

Cities/Towns/Sites

    Stedding List

    Stedding Cantoine

    Stedding Hawkwing

    Stedding Shangtai

    Stedding Tsofu

 

   


General Description

Culture

  • desc of Ogier custom (I: 552)
  • when Ogier tells story, he feels it needs about 200-300 years of back-ground to fully understand. (I: 636)
  • the Ogier language looks like a script made up of vines and leaves when written down and sounds like birds singing when spoken. (I: 670, 674)
  • Ogier handwriting is large. (VI: 323)
  • there are articles of sung wood over 1000 years old. (III: 389)
  • an Ogier will always keep his word, even if tricked into the promise.  (IV: 264)
  • the Ogier are very modest, and don't go in for making heroes of their kind. (IV: ??)
  • the Ogier consider any forgetting of history a great loss. (VI: 322)
  • Ogier' ears often convey the state of their emotions. (VI: 326)

Games and entertainment

Sayings

  • Ogier greeting: "The stedding offers sanctuary to Servants of the Light." (I: 637)
  • desc of Ogier greeting (I: 637)
  • Your name sings in my ears. (I: 548)
  • Your pain sings in my heart. (I: 552)
  • By the Tree and stillness. (oath) (VI: 320)
  • The blessing of the Light and stillness upon you. (VI: 333)
  • [I/you/etc.] have put a long handle on [my/your/etc.] axe.  (I: 549; II: 146)
  • Speak an hour before you think. (II: 146)
  • Only decisions reached in calm are sure. (II: 515)
  • Women do not become exhausted, they only exhaust others. (VI: 324)
  • Haste makes for waste. (VI: 325)
  • the Ogier call the Green Man Treebrother. (I: 740)

Political Description

External politics

  • the Ogier are great scholars, but they don't think much in the world changes, so they usually aren't very aware of current events/geography.  (VI: 318-319)
  • the Ogier are not open to strangers. (I: 410)
  • the Ogier hold themselves apart from men, except for their stone work in the cities. (VI: 326)
  • groups of Ogier always stay together when they go Outside. (III: 492)
  • it would be impossible to get a human permission to attend the Ogier Stump, and no Ogier would spy on what occurs there. (VI: 186)
  • Ogier think it's insulting to remind humans of their hastiness. (VI: 318)

Aiel

  • the Aiel have long been Waterfriends with the Ogier, and often come to the stedding to trade. (VI: 317)

Internal politics

  • Speaker, a rank among Ogier. (VI: 320)
  • Ogier marriages are arranged between mothers, often when girl has found a boy she likes. (II: 511)
  • one half of all marriages take place between stedding, groups of young Ogier travel between to meet. (II: 511)
  • Ogier honor their Eldest with bows and curtseys. (II: 518)
  • desc of Ogier marriage customs (VI: 318)
  • it is considered "very rude" for an Ogier not to do as his wife asks.  (VI: 607)
  • until an Ogier is 100 years of age, he cannot leave the stedding without the permission of the Elders. (III: 48)
  • the Council of Elders is not the same as the Stump. (VI: 321)
  • the Eldest Ogier in the stedding are its leaders, the leadership group is called the Stump. (I: 548)

Stedding politics

  • creatures of the DO won't enter a stedding, but nothing keeps evil  humans out. (I: 433, 434)
  • the Ogier don't like too many armed people to come into the stedding.  (II: 502)
  • Ogier hold visitors to a Pact of no fighting within stedding. (II: 508)

Trade and Economy

  • there are articles of sung wood over 1000 years old. (III: 389)
  • Aiel travel to the stedding to trade for sung wood. (II: 170)

People

Physical looks

  • desc of Ogier (I: 547)
  • desc of Ogier heights (VI: 317)
  • Ogier's hair can go white. (II: 505)
  • younger Ogier males have less facial hair, the older have moustaches and beards. (II: 505)
  • female Ogier are shorter than male, with shorter eyebrows and more delicate features. (II: 501)

Clothing

  • desc of Ogier dress (I: 547)
  • Ogier' ears often convey the state of their emotions. (VI: 326)

Women

  • females wear dresses and cloaks decorated with embroidered flowers, the  amount of embroidery indicating age/rank. The younger have embroidery only on cloaks, older have some on dress, oldest have completely embroidered dresses. (II: 505, VI: 317)

Men

  • males wear coats that button to the neck, flare about the knees.  (II: 505)

Coats

Military

Talents, skills, characteristics

Sense ta'veren

  • some Ogier have Talent of sensing ta'veren. (I: 355, 555; II: 35)
  • Talents like recognizing ta'veren run weakly in Ogier, if at all.  (II: 516)

Sense mood/aura

  • Ogier are sensitive to certain things. (III: 493)
  • Ogier are sensitive to the mood of a place. (VI: 329)
  • an Ogier can sense mood where no human would notice much of anything.  (VI: 655)

Treesinging

  • not all of the Ogier have Talent of Treesinging, and the trees won't listen to any humans at all. (I: 640)
  • desc of how Loial uses Treesinging to form a staff from a living tree.  (II: 236)
  • no Treesinger has sung a piece as large as a bed in 1000 years.  (III: 380)
  • the flowing curves of the sung wood bed reflect that it was grown, not constructed. (III: 399)
  • Ogier have old Songs of Growing that only some Ogier learn? (I: 645)
  • desc of Ogier Tree Song that Loial sings to the remains of the Green Man, which causes a mighty oak tree to grow over the spot (I: 775)

Sense waygates

  • Ogier can sense Waygates within a certain distance, and the direction in which they lie. (I: 662; IV: 303; VI: 325)

Find the Green Man

  • Ogier can usually find the Green Man if they seek him. (I: 691)
  • the Ogier call the Green Man Treebrother. (I: 740)

Physical characteristics

  • Ogier are strong and have good endurance, Loial once outran a horse.   (II: 167)
  • Ogier have sharp eyes and see well in the dark. (II: 288)
  • Ogier are strong and have good endurance, Loial once outran a horse.   (II: 167)
  • Ogier have sharp eyes and see well in the dark. (II: 288)

The longing

  • Ogier always have dreams of the stedding when they are away from them.  (III: 92)
  • at least five Ogier have survived living outside of the stedding for more than 10 years, though three died within a year of coming home, and the other two were practically invalids for the rest of their lives.  (VI: 319)
  • after years outside of the stedding, Loial feels tired, and feels a need drawing him to return to the stedding. (VI: 568)
  • the Ogier re-found the stedding in the years during the Covenant of Ten Nations, but many died of the Longing before then. (II: 503)

Design Considerations

Landscape

Steddings which are occupied will have lots of trees and other plant life.  Their landscape will be the same as the area they are surrounded by.  All steddings would have water sources since Ogier's rarely leave the stedding.  They would have to raise all their food.  They have trade with humans and other steddings but not enough to supply food.  Steddings need to be mostly self-contained.

Plant life

  • the Ogier tend and care for the trees in their stedding. (II: 518)
  • vegetation is lusher in the stedding. (I: 433)

Animal life

Building exteriors

  • the Ogier homes are natural-looking mounds in the ground. (II: 505)
  • every "occupied?" stedding has a Waygate outside of it. (VI: 321)

Building interiors

  • Ogier use pewter dishes. (II: 510)
  • the stedding has guest rooms for humans, though the furniture is still slightly too large. (II: 509)

Food and drink

Magic and channeling

  • a Channeler cannot use the One Power within a stedding, and can't even feel it. This loss usually gives them the shakes. (I: 433)
  • you cannot channel into a stedding (like to travel there) any more than you can channel within one. (VI: 608)
  • because they involve the use of the OP, Waygates can not be placed directly within a stedding, even with the Talisman of Growing. (VI: 321)

Steddings

  • the Ogier re-found the stedding in the years during the Covenant of Ten Nations, but many died of the Longing before then. (II: 503)
  • when you pass the border of a stedding, you feel a tingle as though entering cold water, and a sense of reduced fatigue, but the refreshing feeling is momentary. (I: 432-434)
  • there are certain places that cannot be entered in TAR - Rhuidean, the stedding, and a few others. (IV: 387)
  • there are no stedding on Toman Head. (II: 620)

Cities/Towns/Sites

Stedding List

Regions, Towns, Landmarks, Geography - html sheet
(Spreadsheet version)

  • desc of where stedding are (VI: 323)
  • every "occupied?" stedding has a Waygate outside of it. (VI: 321)
  • the Ogier tend and care for the trees in their stedding. (II: 518)

Stedding Cantoine

  • Stedding Cantoine is just above the River Iralell, Stedding Tayjing is east of the Iralell in the Spine of the World. (II: 520)

Stedding Chandar

Stedding Chiantal

Stedding Chanti

Stedding Chinden

Stedding Chosium

Stedding Daiting

Stedding Feindu

Stedding Handu

Stedding Hawkwing

  • statue of Artur Hawkwing in the middle of the stedding, where he wanted to build his capital. (I: 436-7)
  • spring in the stedding. (I: 434-5)
  • This cannot be a stedding.  It isn't on the lists of steddings and Hawkwing came much after the other steddings.  Look up the book locations above and try to figure out which stedding this is.  (Kiriel 10/29/04)
     

Stedding Jenshin

Stedding Jentoine

Stedding Jinsiun

Stedding Jongai

Stedding Kolomon

Stedding Lantoine

Stedding Leitiang

Stedding Madan

Stedding Mardoon

Stedding Mashong

Stedding Mintai

Stedding Nurshang

Stedding Qichen

Stedding Saishen

Stedding Sanshen

Stedding Shadoon

Stedding Shajin

Stedding Shamendar

Stedding Shangloon

Stedding Shangtai

  • Stedding Shangtai is in the Spine of the World. (IV: 262)

Stedding Shanjing

Stedding Sherandu

Stedding Sholoon

Stedding Sintiang

Stedding Taijing

Stedding Taishin

Stedding Tanhal

Stedding Tsochan

Stedding Tsofan

Stedding Tsofu

  • Stedding Tsofu is the closest to any human habitation, at a full day from nearest village. (VI: 323)
  • only rediscovered 100 years ago. (II: 482)
  • south and east of Cairhien. (II: 482)
  • seven Elders at stedding, three males, four females. (II: 514)
  • Elders meet in a sort of "conference" room, sit on special chairs.  (II: 514)
  • Stedding Tsofu is the closest to any human habitation, at a full day from nearest village. (VI: 323)
     

Stedding Wenchen

Stedding Yandar

Stedding Yongen

Stedding Yontiang



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Last updated: August 31, 2005.