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Table of Contents
- Tar Valon banner - swirl of colors with a white
tear drop. (II: 10)
- Amyrlin governs the city as well as the Tower.
(IV: 14)
- Tar Valon is the wealthiest city in the world, and
is a centre of trade between the Borderlands and the south. (III: 220)
- Dragonsmount lies in the centre of rolling
flat lands, and all in the area avoid the mountain. (III: 130)
- the upper half of Dragonsmount is wreathed in
clouds, and the peak smokes slightly. In the evening, the mountain's
shadow just touches Tar Valon. (IV: 13)
- the dockmaster has three lines of hemp rope
sewn down the sleeves of his dark coat. (III: 360)
- buildings within Tar Valon that look like
flights of birds. (IV: 784)
- the newer parts of the city, down near
Southharbour, were built by men, though in imitation of the other parts.
There are inns and merchant houses decorated with statues in niches,
cornices, and friezes. (III: 342)
- the streets in the Southharbour area are
cobblestone instead of paved with stone blocks, no buildings are over
four stories, and some of the bridges arcing across the street are wood
instead of stone. (II: 342-343)
- desc of the Southharbour - huge, round basin
with a long, roofed wharf lit with lamps hung from the beams, watergates.
Vessels are moored by their sterns. The dockmen unload with ropes and
beams as well as by hand. A redstone arch leads into the city. (III:
359)
- the main streets of the city are lit by lamps
on poles. (III: 342)
- the roofs of buildings in the city slope
slightly, and are tiled. (III: 348)
A city on an island in the River Erinin. The
west and east branches of the river are called the Alindrelle Erinin and the
Osendrelle Erinin respectively. Six great bridges span the rivers and there
are small villages at the base of each, Jualdhe, Darein and Alindaer (the
Alindaer Bridge) to the west and Luagde, Daghain and Osenrein (the Ostrein
Bridge) to the east. There are other small villages nearby on the mainland
such as Dorlan and Eldone Market. (WOT
Encyclopedia)
- desc of Tar Valon from afar (I: 121)
- desc of Tar Valon (I: 122)
- desc of Tar Valon from the river (II: 280)
- desc of Tar Valon (II: 282)
- desc of Tar Valon (IV: 14)
- desc of Tar Valon (III: 149, 150)
- the Tower is visible before anything else of
the city. (IV: 14)
- the city is visible some distance away. (III:
130)
- there are lots of bells in Tar Valon. (III:
637)
- people of all nations throng the streets of
the city. (III: 149-150)
- desc of White Tower (IV: 14)
- desc of outer White Tower (I: 122-123)
- desc of doors into Tower (I: 123)
- desc of outer areas of the White Tower
(III: 152)
- desc of entryway into Tower (IV: 15)
- desc of White Tower interior (IV: 21)
- desc of Tower decor (III: 166)
- desc of White Tower stuff (IV: 775, 776)
- desc of the Hall of the Tower (III:
257-258)
- desc of the room where the test to become
Accepted takes place (II: 334)
- much of the Tower grounds are gardens,
including stands of leatherleafs, paperbarks and elms. (III:
279)
- there are areas of the Tower that are not
in use, with the furniture draped to protect it. (III: 300)
- no gate into the Tower grounds is ever
unguarded. (IV: 767)
- there are tons of valuables in the White
Tower. (VI: 392)
- the *angreal area of the Tower is locked
and warded with an alarm that will call for help if door opened. (V:
259)
- everything made from heartstone is
recorded in the White Tower. (II: 67)
- desc of the Amyrlin's rooms (III: 157-158,
168, 175; IV: 27; V: 16)
- desc of the Amyrlin's dressing chamber
(III: 256)
- bookstands in Amyrlin's office (IV: 765)
- desc of the Keeper's study (III: 167)
- the corridors in the Amyrlin's area are
wide enough to drive a wagon through, with tall ceilings. (III: 166)
- the kitchen has grey floor tiles. (III:
335)
- the Traitor's Court is used only for
serious punishments requiring the order of the Amyrlin (execution,
stilling, gentling). The people of the Tower gather to watch the
will of the Tower made fact. (III: 262)
- stairs and ramps of Tower lead up to a
trap door that opens on a roof of white tiles. (III: 264)
- desc of a guest room (III: 217, 218)
- desc of guest room hallway - pale golden
wood doors, colorful tapestries, a runner of blue carpet on white
tile. (III: 276)
- numerous guest rooms in the Tower. (III:
200)
- there is a warren of hallways in the
basement of the Tower, with concealed, shut and locked doors, lit by
lamps in iron wall brackets. (III: 208)
- the walls in the basement are pale stone.
One of the doors is covered with metal worked to look like stone.
(III: 209)
- the library is slightly apart from the
Tower proper, in a building of pale stone streaked with blue, carved
to look like crashing waves. (III: 302)
- library built like towering waves frozen
in stone. (IV: 778)
- what's in the library, and how it's
guarded (III: 302)
- the doors to the library basement are
outside of it, set into the ground. (III: 302)
- the library basement corridor is made of
grey stone walls set with wooden doors. (III: 303)
- there are two sets of stairs by each other
in the main library basement hallway. The hallway has a high
ceiling, and some of the doors are the size of barn doors. (III:
303)
- desc of rooms above the library - dusty,
twisting passages with few tapestries, black and white floor tiles.
(III: 235-236)
- desc of the domed testing chamber (III:
244-245)
- the Novice testing chamber is down in the
basement of the Tower, in an area smoothed from the pale rock of the
island itself. (III: 244)
- desc of the Novice area (III: 163)
- doors to Novices' rooms are white. (III:
185)
- the Novice's rooms are small, square and
windowless, with built-in furniture, and simple furnishings. (III:
163)
- less than one quarter of the Novice
accommodations are in use currently. (III: 166)
- men don't enter the Novice area, would be
scandalous if they did. (III: 186, 187)
- one of the Novice tasks is to keep watch
in the pigeon loft of the Tower for incoming messenger pigeons. (IV:
290)
- the Aes Sedai have people able to send off
messenger pigeons with news for the Tower everywhere. (IV: 289)
- the Accepted galleries are lower than
those of the Novices, and surround a garden rather than a court.
(III: 190)
- Accepted have slightly larger rooms than
Novices, with a real bed, an armchair, rug, wardrobe. The
furnishings are still simple and plain. (III: 192)
- desc of area around trainee barracks (III:
280)
- desc of practice yard - fifty paces wide,
twice as long, hard beaten earth, wooden stands of practice and real
weapons. (III: 280)
- the Master of Arms is in charge of
training young men in fighting, not all of those who seek training
aspire to be Warders. (III: 193-4)
- there has never been a rebellion within
the Tower. (IV: 766)
- few men in certain areas of the Tower.
(III: 167)
- women can come to the Tower and claim
sanctuary for whatever reason, though very few do. (IV: 35)
- rich bring gifts when they come to
petition the Tower for aid. (IV: 16)
- few men petition the Tower for help. (IV:
16)
- other than those who serve the Tower, the
only men there are those who have come under duress or great need.
None of those supplicants ask to speak directly to the Amyrlin
herself. (V: 21)
- a fair number of noblewomen go to the
Tower to study, though few would want that known, and few have any
success. (IV: 753)
- no one has been confined in the deep cells
of the Tower since Bonwhin. (IV: 769)
- there is always the feel of women
Channelling in the Tower. (IV: 767)
- no one in the Tower would wish to use any
of the items left behind by the Black Ajah members. (III: 336)
- Healing is traditionally done in the
presence of those who bring their sick to the Tower. (III: 207)
- the newer parts of the city, down near
Southharbour, were built by men, though in imitation of the other
parts. There are inns and merchant houses decorated with statues in
niches, cornices, and friezes. (III: 342)
- the streets in the Southharbour area are
cobblestone instead of paved with stone blocks, no buildings are
over four stories, and some of the bridges arcing across the street
are wood instead of stone. (II: 342-343)
- desc of the Southharbour - huge, round
basin with a long, roofed wharf lit with lamps hung from the beams,
watergates. Vessels are moored by their sterns. The dockmen unload
with ropes and beams as well as by hand. A redstone arch leads into
the city. (III: 359)
- the bridges of Tar Valon are high enough
for trading ships to pass beneath. (III: 138)
- desc of Ostrein Bridge (typo - village is
Osenrein?) (IV: 15)
- there are guards at each bridge, and dock
masters at each harbour. (III: 230)
- the village of Darein is almost as old as Tar
Valon itself, though it was burned in the Trolloc Wars, sacked by
Hawkwing, and suffered other damages, though it is always rebuilt. (III:
145)
- the village is made up of red and brown brick
houses and shops on stone-paved streets. (III: 145)
- the bridge crossing from Darein to the island
reaches fifty spans above the water, and runs a half a mile long
completely unsupported. (III: 148)
- desc of Tar Valon from Darein (III: 149, 150)
Missing from map. Needs to be added.
- Eldone market on the north side of Erinin?
(III: 147)
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