Wheel of Time - Morrowind Mod

Tar Valon

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Table of Contents

General Description

    Culture

    Games and entertainment

    Sayings

    Courting and marriage

    Family life

Political Description

    External politics

    Internal politics

    The military and warfare

Trade and Economy

People

       Physical looks

       Clothing

            Women

            Men

            Coats

            Military

    Talents, skills, characteristics

        Physical characteristics

        Weapon proficiencies

        Special talents

Design Considerations

    Landscape

    Plant life

    Animal life

    Building exteriors

    Building interiors

    Food and drink

Cities/Towns/Sites

   Tar Valon

        The White Tower

         The Blue Cat

         The Great Fish Market

         The Tremalking Splice

         The Upriver Run

         The Woman of Tanchico

    Alindaer

    Daghain

    Darein

    Dorlan

    Eldone Market

    Jualdhe

    Luagde

    Osenrein

   


General Description

Culture

Games and entertainment

Sayings

Courting and marriage

Family life


Political Description

  • Tar Valon banner - swirl of colors with a white tear drop. (II: 10)

External politics

Internal politics

  • Amyrlin governs the city as well as the Tower. (IV: 14)

The military and warfare


Trade and Economy

  • Tar Valon is the wealthiest city in the world, and is a centre of trade between the Borderlands and the south. (III: 220)

People

Physical looks

Clothing

Women

Men

Coats

Military

Talents, skills, characteristics

Physical characteristics

Weapon proficiencies

Special talents


Design Considerations

Landscape

  • Dragonsmount lies in the centre of rolling flat lands, and all in the area avoid the mountain. (III: 130)
  • the upper half of Dragonsmount is wreathed in clouds, and the peak smokes slightly. In the evening, the mountain's shadow just touches Tar Valon. (IV: 13)
  • the dockmaster has three lines of hemp rope sewn down the sleeves of his dark coat. (III: 360)

Plant life

Animal life

Building exteriors

  • buildings within Tar Valon that look like flights of birds. (IV: 784)
  • the newer parts of the city, down near Southharbour, were built by men, though in imitation of the other parts. There are inns and merchant houses decorated with statues in niches, cornices, and friezes.  (III: 342)
  • the streets in the Southharbour area are cobblestone instead of paved with stone blocks, no buildings are over four stories, and some of the bridges arcing across the street are wood instead of stone. (II: 342-343)
  • desc of the Southharbour - huge, round basin with a long, roofed wharf lit with lamps hung from the beams, watergates. Vessels are moored by their sterns. The dockmen unload with ropes and beams as well as by hand. A redstone arch leads into the city. (III: 359)
  • the main streets of the city are lit by lamps on poles. (III: 342)
  • the roofs of buildings in the city slope slightly, and are tiled.  (III: 348)

Building interiors

Food and drink


Cities/Towns/Sites

Tar Valon

A city on an island in the River Erinin. The west and east branches of the river are called the Alindrelle Erinin and the Osendrelle Erinin respectively. Six great bridges span the rivers and there are small villages at the base of each, Jualdhe, Darein and Alindaer (the Alindaer Bridge) to the west and Luagde, Daghain and Osenrein (the Ostrein Bridge) to the east. There are other small villages nearby on the mainland such as Dorlan and Eldone Market. (WOT Encyclopedia)

  • desc of Tar Valon from afar (I: 121)
  • desc of Tar Valon (I: 122)
  • desc of Tar Valon from the river (II: 280)
  • desc of Tar Valon (II: 282)
  • desc of Tar Valon (IV: 14)
  • desc of Tar Valon (III: 149, 150)
  • the Tower is visible before anything else of the city. (IV: 14)
  • the city is visible some distance away. (III: 130)
  • there are lots of bells in Tar Valon. (III: 637)
  • people of all nations throng the streets of the city. (III: 149-150)

The White Tower

  • desc of White Tower (IV: 14)
  • desc of outer White Tower (I: 122-123)
  • desc of doors into Tower (I: 123)
  • desc of outer areas of the White Tower (III: 152)
  • desc of entryway into Tower (IV: 15)
  • desc of White Tower interior (IV: 21)
  • desc of Tower decor (III: 166)
  • desc of White Tower stuff (IV: 775, 776)
  • desc of the Hall of the Tower (III: 257-258)
  • desc of the room where the test to become Accepted takes place (II: 334)
  • much of the Tower grounds are gardens, including stands of leatherleafs,  paperbarks and elms. (III: 279)
  • there are areas of the Tower that are not in use, with the furniture draped to protect it. (III: 300)
  • no gate into the Tower grounds is ever unguarded. (IV: 767)
  • there are tons of valuables in the White Tower. (VI: 392)
  • the *angreal area of the Tower is locked and warded with an alarm that will call for help if door opened. (V: 259)
  • everything made from heartstone is recorded in the White Tower. (II: 67)
  • desc of the Amyrlin's rooms (III: 157-158, 168, 175; IV: 27; V: 16)
  • desc of the Amyrlin's dressing chamber (III: 256)
  • bookstands in Amyrlin's office (IV: 765)
  • desc of the Keeper's study (III: 167)
  • the corridors in the Amyrlin's area are wide enough to drive a wagon through, with tall ceilings. (III: 166)
  • the kitchen has grey floor tiles. (III: 335)
  • the Traitor's Court is used only for serious punishments requiring the order of the Amyrlin (execution, stilling, gentling). The people of the Tower gather to watch the will of the Tower made fact. (III: 262)
  • stairs and ramps of Tower lead up to a trap door that opens on a roof of white tiles. (III: 264)
  • desc of a guest room (III: 217, 218)
  • desc of guest room hallway - pale golden wood doors, colorful tapestries, a runner of blue carpet on white tile. (III: 276)
  • numerous guest rooms in the Tower. (III: 200)
  • there is a warren of hallways in the basement of the Tower, with concealed, shut and locked doors, lit by lamps in iron wall brackets.  (III: 208)
  • the walls in the basement are pale stone. One of the doors is covered with metal worked to look like stone. (III: 209)
  • the library is slightly apart from the Tower proper, in a building of pale stone streaked with blue, carved to look like crashing waves.  (III: 302)
  • library built like towering waves frozen in stone. (IV: 778)
  • what's in the library, and how it's guarded (III: 302)
  • the doors to the library basement are outside of it, set into the ground. (III: 302)
  • the library basement corridor is made of grey stone walls set with wooden doors. (III: 303)
  • there are two sets of stairs by each other in the main library basement hallway. The hallway has a high ceiling, and some of the doors are the size of barn doors. (III: 303)
  • desc of rooms above the library - dusty, twisting passages with few tapestries, black and white floor tiles. (III: 235-236)
  • desc of the domed testing chamber (III: 244-245)
  • the Novice testing chamber is down in the basement of the Tower, in an area smoothed from the pale rock of the island itself. (III: 244)
  • desc of the Novice area (III: 163)
  • doors to Novices' rooms are white. (III: 185)
  • the Novice's rooms are small, square and windowless, with built-in furniture, and simple furnishings. (III: 163)
  • less than one quarter of the Novice accommodations are in use currently.  (III: 166)
  • men don't enter the Novice area, would be scandalous if they did.  (III: 186, 187)
  • one of the Novice tasks is to keep watch in the pigeon loft of the Tower for incoming messenger pigeons. (IV: 290)
  • the Aes Sedai have people able to send off messenger pigeons with news for the Tower everywhere. (IV: 289)
  • the Accepted galleries are lower than those of the Novices, and surround a garden rather than a court. (III: 190)
  • Accepted have slightly larger rooms than Novices, with a real bed, an armchair, rug, wardrobe. The furnishings are still simple and plain.  (III: 192)
  • desc of area around trainee barracks (III: 280)
  • desc of practice yard - fifty paces wide, twice as long, hard beaten earth, wooden stands of practice and real weapons. (III: 280)
  • the Master of Arms is in charge of training young men in fighting, not all of those who seek training aspire to be Warders. (III: 193-4)
  • there has never been a rebellion within the Tower. (IV: 766)
  • few men in certain areas of the Tower. (III: 167)
  • women can come to the Tower and claim sanctuary for whatever reason, though very few do. (IV: 35)
  • rich bring gifts when they come to petition the Tower for aid. (IV: 16)
  • few men petition the Tower for help. (IV: 16)
  • other than those who serve the Tower, the only men there are those who have come under duress or great need. None of those supplicants ask to speak directly to the Amyrlin herself. (V: 21)
  • a fair number of noblewomen go to the Tower to study, though few would want that known, and few have any success. (IV: 753)
  • no one has been confined in the deep cells of the Tower since Bonwhin.  (IV: 769)
  • there is always the feel of women Channelling in the Tower. (IV: 767)
  • no one in the Tower would wish to use any of the items left behind by the Black Ajah members. (III: 336)
  • Healing is traditionally done in the presence of those who bring their sick to the Tower. (III: 207)
     

Southharbor area

  • the newer parts of the city, down near Southharbour, were built by men, though in imitation of the other parts. There are inns and merchant houses decorated with statues in niches, cornices, and friezes.  (III: 342)
  • the streets in the Southharbour area are cobblestone instead of paved with stone blocks, no buildings are over four stories, and some of the bridges arcing across the street are wood instead of stone. (II: 342-343)
  • desc of the Southharbour - huge, round basin with a long, roofed wharf lit with lamps hung from the beams, watergates. Vessels are moored by their sterns. The dockmen unload with ropes and beams as well as by hand. A redstone arch leads into the city. (III: 359)

The bridges

  • the bridges of Tar Valon are high enough for trading ships to pass beneath. (III: 138)
  • desc of Ostrein Bridge (typo - village is Osenrein?) (IV: 15)
  • there are guards at each bridge, and dock masters at each harbour.  (III: 230)

The Blue Cat

The Great Fish Market

The Tremalking Splice

The Upriver Run

The Woman of Tanchico

Alindaer

Daghain

Darein

  • the village of Darein is almost as old as Tar Valon itself, though it was burned in the Trolloc Wars, sacked by Hawkwing, and suffered other damages, though it is always rebuilt. (III: 145)
  • the village is made up of red and brown brick houses and shops on stone-paved streets. (III: 145)
  • the bridge crossing from Darein to the island reaches fifty spans above the water, and runs a half a mile long completely unsupported. (III: 148)
  • desc of Tar Valon from Darein (III: 149, 150)

Dorlan

Eldone Market

Missing from map.  Needs to be added.

  • Eldone market on the north side of Erinin? (III: 147)

Jualdhe

Luagde

Osenrein


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Last updated: August 31, 2005.