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Far Madding lies north of the Plains of Maredo, and is near the
borders of Andor, Illian, and Tear.
The city is on an island in the center of a large lake about 10 miles
wide, 10 miles long.
Three gates lead to a bridge into the city. Each of the gates
has a village attached to it.
WH, Chapter 23, page 460-3
The lake, bordered along the west with a narrow
wash of reeds, was ... no more than 10 miles long at most and less than
that wide. A fair-sized island crouched in the middle, surrounded
by high, tower-studded walls as far as she could see, and covered by a
city.
...Small, beamy craft dotted
the water, none more than six or seven spans in length, some hauling in
nets, others creeping along on long sweeps.
WH, Chapter 23, page 460-3
...out of the trees above a
wide road that curved southward out of the hills to a lake perhaps a
mile off, on the edge of flat land covered with brown grass, a sea
of brown stretching to the horizon. This of course
will be green grass since the weather is fixed.
WH, Chapter 35, page 629
leaving the city...The
road climbed and wound through forested winter hills, where only
pine and leatherleaf showed green and most branches were stark and
gray.
WH, Chapter 23, page 463
...The road turned onto a spit of land
jutting half a mile or more into the lake...
...At the end of the
spit, a village of gray stone houses with darker slate roofs stood
between road and water on one side. Village women hurrying
along with large baskets...the fortification opposite the
village...a mound of tight-fitted stone five spans high with
soldiers watching through the barred faceguards of their helmets
from atop towers at the corners. Some held drawn
crossbows...From a large iron-plated door at the end nearest the
bridge, more helmeted soldiers spilled out into the road.
WH, Chapter 23, page 466
The bridge was flat and
as wide as the road behind, with low stone copings on the side that
would stop a wagon from plunging over but gave no shelter to
attackers, and it was long, too, perhaps as much as three-quarters
of a mile, and straight as an arrow. Now and then one of the
boats passed beneath, which they could not have done had they had
masts. Tall towers flanked the city's iron-strapped gates--the
Caemlyn Gate was the name...
WH, Chapter 23, page 466
...The street beyond...was
wide and straight, full of people and carts, lined with stone
buildings two or three stories high, and it all seemed a blur.
...They crossed a large
square with a huge statue of a woman in the center....Einion Avharin.
The statue was pointing towards the Caemlyn Gate. A row of leafless
trees divided the street beyond the square. Sedan chairs and
coaches and men in square-scaled armor threaded through the
crowds...
WH, Chapter 22, page 432-3
The Amhara Market was on
of the three in Far Madding where foreigners were allowed to trade,
but despite the name, the huge square had nothing of the look of a
market, no market stalls or displays of merchandise. A few
mounted riders, a handful of closed sedan chairs carried by brightly
liveried bearers and the occasional coach with its window curtains
drawn made their way thorough a sparse yet bustling crowd that might
have been seen in any large city. ... Around the square, as at
the city's other two Strangers' Markets, the tall stone houses of
bankers rubbed shoulders with slate-roofed stone inns where the
foreign merchants stayed and blocky windowless stone warehouses
where their goods were stored, all jumbled in among stone stables
and stone-walled wagon yards. Far Madding was a city of stone
walls and slate roofs.
...A round marble pedestal in the center of
the square held a statue of Savion Amhara, two spans tall and proud
in fur-trimmed robes of marble, with elaborate marble chains of
office around her neck. Her marble face was stern beneath the
First Counsel's jeweled marble diadem, and her right hand firmly
gripped the hilt of a marble sword, its point resting between her
slippered feet, while her raised left hand aimed a warning marble
finger toward the Tear Gate, some three-quarters of a mile away.
Guard hangs out in the square with a large wooden stick and
chases away pigeons from the statue.
WH, Chapter 22, page 435-6
The gray stone shops and
inns along the Street of Joy changed the farther you go from the
Amhara Market. Silversmiths replaced cutlers, and then
goldsmiths replaced silversmiths. Seamstresses and tailors
displayed embroidered silks and brocades instead of woolens.
The coaches that rumbled over the paving stones now had sigils
lacquered on the doors and teams of four or six matched for size and
color, and more riders were mounted on prime Tairen bloodstock or
animals as good. Sedan chairs borne and, afoot, shopkeepers in
coats or dresses heavily embroidered around the chest and shoulders
were outnumbered by folk in livery as bright as that of the
chair-bearers. Often as not, bits of colored glass now
decorated men's hair clips, or occasionally pearls or richer gems,
though few men walked whose wives could afford gems.
...Guards patrolling in
threes...as soon as one patrol strode out of sight another appeared,
and wherever a street wider than an alleyway met the Street of Joy,
a stone watchstand stood with two Guardsmen waiting at the foot in
case the man atop spotted trouble.
WH, Chapter 22, page 438
Hawkers displaying pins
or needles or combs on their trays...Few people wore embroidery, and
a simple cord tying a man's hair was much more common than even the
plainest clip. These streets were cramped at best, and
crooked, a haphazard maze where cheap inns and narrow stone
apartment buildings of three and our stories towered over the shops
of butchers and candlemakers and barbers, tinsmiths and porters and
coopers. Coaches would not have fit along these streets, and
there were no sedan chairs, either, no riders, and only a handful of
liveried servants, carrying baskets on errands but strolling and
looking down their noses at everyone around them except the Street
Guards.
From the
Street of Joy...darted into an alley
between a tiny basketweaver's shop and an inn with a sign so dirty
the name was completely obscured.
Those alleys were even
more crooked than the streets...making a warren of their own through
the interior of every block of the city.
...windowless stone
walls
...passages barely wide
enough for two men abreast.
Blue Carp Street
WH, Chapter 33, page 609-11
There were no sedan
chairs or liveried servants to be seen on Blue Carp Street, and
carriages would never have fit along the narrow, twisting passage.
Slate-roofed stone shops and houses lined the street, most of two
stories, sometimes jammed on hard against the next and sometimes
with a little alleyway between. The pavement was still slick
from the rain...Not far along on the other side of the street, the
building housing the shop of the bootmaker Zeram rose a full three
stories, not counting the attic under the peaked roof.
A skinny man with very
little chin....lifted a brown-crusted meatpie from the charcoal
grill on his barrow
...To the south, an alleyway
separated the bootmaker's from a single-story house, a dangerous
drop, but on the other side, a two-story building with a seamstress
on the ground floor stood wall-to-wall with the bootmaker.
Zeram's building had no windows except at the front--in back was
another alley, for taking away rubbish.
...from the
bootmaker...a short drop to the
seamstress's roof, with only three more to cross before another low
building, a candlemaker's shop, and an easy jump to the street, or
into the alley behind the buildings....the nearest watchstands were
out of sight.
...The
candlemaker's...with an alley at one side. Ahead, the narrow
street twisted back the other way. No more than fifty paces
farther on was a watchstand with a Street Guard at the top, but
another building of three stories, a cabinetmaker's that shared the
alleyway with the candlemaker, blocked the rooftops beyond from his
view.
...the bootmaker's shop...The alley
that ran behind the buildings was a little wider than the one to the
street, the rocky soil rutted with the tracks of the rubbish barrows
that were pushed along it mornings. Blank stone walls rose
around them. No one wanted a window to watch the rubbish
carts.
See section above describing the lake and bridges and streets.
There is a waygate near Far Madding.
Pine and leatherleaf along the north road to Caemlyn.
No animal life mentioned except horses in the city.
Grey stone buildings with slate roofs. Low buildings have deep
eaves.
The bootmaker Zeram
Located on Blue Carp Street just above the Illian Gate.
WH, Chapter 33, page 609-610
...the building housing the
shop of the bootmaker Zeram rose a full three stories, not counting the
attic under the peaked roof.
...stairs put in right up to
the third floor, so it's private, but she wouldn't pay for having a new
door cut as well, so the stairs come out in the shop, and she's not
trusting enough to leave that unlocked at night.
WH, Chapter 33, page 613
on the roof...It
was a trapdoor set among the slates high toward the peak, with metal
flashing to keep water out of the attic...lowered himself into a dusty
space, dimly lit by the light through the trapdoor...Except for a chair
with three legs and a chest with the lid thrown open, the long room as
as empty as the chest.
...another, larger trapdoor
lying flat against the floor...brass hinges...storage room...in a room
that seemed to have taken the attic's place from the wardrobes and
cabinets shoved against the walls, the wooden chests piled on one
another and tables with chairs standing atop them.
...from the
storage room...pulled
the door open, he darted into a large lamplit room with a posted bed
against the far wall and a fire crackling in a small fireplace.
An inn overlooking the Nethvin Market.
The common room
WH, Chapter 32, page 599-600
...the sign over the door,
painted with the stern visage of a woman wearing the jeweled coronet of
a First Counsel, swung on creaking hinges. The common room was
smaller than that of the Golden Wheel, but the wall panels were carved
and polished, the tables beneath the red ceiling beams not so crowded
together. The doorway to the Women's Room was red, too, and carved
like intricate lace, as were the lintels of the pale marble fireplaces.
At the Counsel's Head, the serving men secured their long hair with
polished silver clips....The Counsel's Head catered to the wealthier
outland merchants.
The clock on a mantel in the
Women's Room -- a clock with a silver case...rang with small bells as he
came into the common room.
...were settled on a long
red bench in front of one of the fireplaces.
...appeared through the door
to the stableyard from the common room
The guest rooms
WH, Chapter 25, page 481
...sat on the bed...back against the wall...carved
wall panels and windows overlooking the Nethvin market was better than
that they had abandoned at The Crown of Maredo. The pillows
stacked beside him were goose down, the bed had an embroidered canopy
and curtains, and the mirror above the washstand had not a single
bubble. The lintel above the stone fireplace even had a bit of
simple carving. It was a room for a well-to-to foreign merchant.
WH, Chapter 33, page 606
...opened the front of the
bedside table long enough to take out the strap that Mistress Keene made
sure was in every room...The thing was as long as her arm and as wide as
her hand, with a wooden handle at one end and the other end split into
three tails.
...dropped the thing to the
flowered carpet.
The Counsel's Plaza
Located at the center of the island, the is a huge, round, festival
square paved with white stone. It contains:
WH, Chapter 22, page 468
This stands at the center of the Counsel's Plaza.
It is a great palace, round structure of all
white except for the tall blue dome on tope. Massive fluted
columns surrounded the upper two levels below the dome. Broad
white stone stairs lead up the second level on either side o.
A pair of tall arched bronze gates stand at the center, at the
entrance. The lowest level was all white stone carved with
diademed women more than twice life-size, and between them, white
stone sheaves of grain and bolts of cloth that seemed to have their
free ends rippling in a wind, and stacks of ingots that might have
been meant for gold or silver or iron or perhaps all three, and
sacks spilling out what looked like coins and gemstones.
Beneath the women's feet, much smaller white stone figures drove
wagons and worked forges and looms in a continuous band.
...across the square and
through the Hall of the Counsels' open gates into a large,
high-ceilinged room that appeared to be an indoor stableyard.
A dozen men in blue coats, squatting beside sedan chairs with both a
golden sword and a golden hand painted on the doors, looked up in
surprise....sweeping the stone floor...leading horsed down a wide
corridor that gave off the smell of hay and dung.
WH, Chapter 22, page 471
...lead
them along broad, blue-tiled corridors hung with bright tapestries
and lit by gilded stand lamps with glittering mirrors....up long
flights of white stone stairs that hung unsupported except where
they touched a pale wall, which they did not always.
...up a final curling
flight of stairs, enclosed by walls, and suddenly they were on a
balcony with an intricate, gilded metal railing that ran all the way
around.
Arched doorways edged
with white stone, like the one they had come through, marked stairs
at three other places around the long balcony.. Her
voice echoed in the dome.
WH, Chapter 22, page 473
She stepped cautiously closer to the
gilded railing and peered over...pressed herself against the
elaborately worked metal balcony.
The drop was 20 feet, a smooth floor tiled in blue and white to
make a convoluted maze centered on a double-pointed red oval
rimmed with yellow. Beneath the balcony, three women in
white sat on stools spaced equally around the edge of the floor,
right against the dome's wall, and beside each woman, a disc a
full span across that looked like clouded crystal had been set
into the floor and inlaid with a long thin wedge of clear
crystal that pointed toward the chamber's center. Metal
collars surrounded the murky discs, marked off like a compass
but with ever-smaller markings between the larger. ...the
collar nearest her appeared to be inscribed with numerals.
That was ll. No monstrous shapes.
WH, Chapter 22, page 476
...The formerly clear wedges were now
black, and rather than pointing toward the chamber's heart,
somehow they had turned in roughly the same direction.
Men's channeling. If it was red, it would be
woman's.
First circle cuts off the one power for women - at the
gates.
Second disc cuts off the one power for men - before the
villages.
Third disc detects channeling in a radius outside the villages.
The dungeon/jail
WH, Chapter 34, page 621
...felt his way
along the stone wall beside the pallet, reaching a corner almost
immediately, and then a door covered with rough iron straps.
No hint of light seeped in around its edges....the floorstones,
cold beneath his bare feet. The next corner came almost
immediately, and then a third, where his toes struck something
that rattled on the stone floor. Keeping one hand on the
wall, he bent and found a wooden bucket...he was inside a black
box three paced long and just over two paces wide. Raising
a hand, he found the stone ceiling less than a foot above his
head.
The Counsels' Chamber
WH, Chapter 34, page 623-5
...walking along the
lamplit corridors of the Hall of the Counsels...The corridors
should have been empty at this hour...Blue-coated clerks were
scurrying everywhere.
Clerks and
messengers half-filled the columned anteroom to the Counsels'
Chamber...across the blue floortiles...opened one of the tall
doors carved with the Hand and Sword.
The Counsels'
Chamber was not large. Four mirrored standlamps sufficed
to light it, and a large Tairen carpet in red and blue and gold
almost covered the floor tiles. A wide marble fireplace on
one side of the room made a fair job of warming the air, though
the glassed doors leading to the colonnade outside rattled in
the night wind, loud enought to drown the ticking of the tall,
gilded Illianer clock on the mantel. Thirteen carved and
gilded chairs, very nearly thrones, made an arc facing the
door..
Monuments from over 500 years, when Far Madding was the capital of
Meredo.
See above section. I think the monuments are the carved
women, etc around the building.
The banks owned by the wealthiest women in Far Madding.
WH, Chapter 22, page 443
...round tables in the
common room...stairs at the back of the room...
...Despite the grand name,
it was a modest inn, with two dozen rooms on two floors above. The
plastered walls of the common room were painted yellow, and the men
serving table here wore long yellow aprons. A stone fireplace at
either end of the room gave it a marked warmth after outside. The
shutters were bolted, but lamps hung on the walls took the edge off the
dimness.
...near the kitchen, at the
door to the Women's Room. Men were not allowed in there.
Aside from a few flowers painted on the yellow walls, the Women's Room
was not much fancier than the common room, though the stand-lamps were
painted yellow, too, and the facings of the fireplace....women wore
yellow aprons same as the men's....more than one table in the
women's room.
WH, Chapter 32, page 591
The Golden Wheel was a large
inn, just off the Avharin Market, with a long, beam-ceilinged common
room, crowded with small square tables.
...women's room
WH, Chapter 32, page 594-5
...two large fireplaces on
either side of the room
...to the stairs at the back
of the room.
Another tall man swaggered
in, through the door to the stableyard, almost at the foot of the stairs
in the back of the room.
...Peering through the
yellow arch to the women's room.
WH, Chapter 25, page 493
...the stable, a low
structure set in a corner against the front wall.
Aleis' palace was not a
patch on the Sun Palace, of course, or the Royal Palace in Andor, or any
of the palaces kings and queens ruled from. It was her own
property, not attached to her position as First Counsel. Others,
larger and smaller marched away on either side, each surrounded by a
high wall except on the end where the Heights, the only point
approaching a hill on the entire island, fell away to the water in a
sheer bluff. Still, it was not small either.
Sitting room
WH, Chapter 25, page 493-4
...would have offered a
good view of the lake if the curtains had not been drawn to keep in
the warmth of the blaze in a wide marble fireplace...on a small
inlaid table beside her chair...over the back of a padded chair.
...a heavily worked
silver teapot sat on a four-legged stand on one of the side
tables...
An inn in Far Madding. That is the only information known.
Far Madding was once the capitol city of the country of Maredo, which arose
following the War of the Hundred Years. Today it is all that remains of that
nation, which withered away some time prior to 600 New Era.
The city state is run by women. Men are not allowed to do trade and
banking. Women may punish men by strapping them.
Run by the council of 9. The head of this council is the first among
equals.
WH, Chapter 22, page 473
...in flowing blue silk robes worn over
their dresses like sleeveless coats, richly embroidered in gold and trailing
behind them on the floor....Each woman wore a large pendant in the shape of that
gold-rimmed red oval suspended from a necklace of heavy golden links, and the
same shape was repeated at the front of each narrow golden diadem.
Contains huge ter'angrial that prevents channeling. The effect for
males extends further from the city than the female effect.
Names are recorded at the gate. There, swords are either confiscated or
a fee is paid and they are wrapped with wire. If when you leave, you
don't have the sword or the wire is tampered with you are taken and held until
all crimes are investigated and solved and you have been proven to not be
involved.
Silversmiths, cutlers, goldsmiths, seamstresses and tailors.
A wealthy man is one whose wife gives him a generous allowance or a widow who
was provided for.
Besides the natives of Far Madding, hundreds of the Aiel turned up here to be
gai'shain or servants.
Hair: worn up and rolled or in buns.
Clothes: embroidery
Hair: long, sometimes all the way to the waist.
Tied at the nape of the neck or held with a clip.
Street Guards: Steel-capped, leather coats sewn with
overlapping square metal plates and a Golden Hand on the left shoulder.
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