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Tear

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Table of Contents

General Description

    Culture

    Games and entertainment

    Sayings

    Courting and marriage

    Family life

    Healing and herbology

Political Description

    External politics

        Andor

        Mayene

        Ogier

        Aes Sedai

        Aiel

    Internal politics

        Crime

        Politics of the Stone

    The military and warfare

Trade and Economy

People

    Physical looks

    Clothing

        Women

        Men

        Coats

        Military

        Tradesmen

        Servants

    Talents, skills, characteristics

        Physical characteristics

        Weapon proficiencies

        Special talents

Design Considerations

    Landscape

    Plant life

    Animal life

    Building exteriors

    Building interiors

    Food and drink

Cities/Towns/Sites

    Tear (capital city)

        The Maule

        The docks

        The Tavar - farmer's market

        Ajalas smithy

        The Golden Cup

        The Star

        Stone of Tear

            General interior

            General exterior

            Heart of the Stone

            Defenses

            Library

            Kings chamber

            Lords rooms

            Dungeon and torture chamber

            The Great Holdings

            Guest rooms

            Docks

            Servants quarters

        a weaver

        The White Crescent

    Godan

   


General Description

Culture

  • many Tairens think that Trollocs and how many Shienarans become warriors to fight them are stories. (III: 569)
  • the women of the Stone give Loial flowers to honour his bravery after a battle. (IV: 261)
  • Tairen women are considered "forward" by some other cultures, including Saldaea? (IV: 890)

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Games and entertainment

  • men dance to a clapping rhythm, with their arms around each other's shoulders and stepping quickly. (V: 509)

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Sayings

  • By the Stone (III: 361)
  • Tairen men talk about finding a "yellow-haired Andor girl". (III: 564)
  • or I don't know a bar knot from a running hitch (V: 596)
  • squealing like a spawning grunter (V: 596)
  • catch minnows (catch flies - for having one's mouth hang open) (VI: 265)
  • Lurks (Fades) (IV: 189)
  • An anchor is not demeaned by being used to hold a boat. (II: 130)
  • A full net on the first cast. (III: 179)
  • Mudfish don't school with silversides. (Birds of a feather flock together.) (III: 566)
  • Do not trouble trouble until trouble troubles you. (Maule) (IV: 289)
  • A flapping tongue can put you in the net, instead of the fish. (V: 33)
  • Caution gets the boat home, but boldness brings back a full hold.  (V: 171)
  • as sulky as a fisher-bird in winter (V: 314)
  • A fish in the boat is worth a school in the water. (A bird in the hand is worth two in the bush.) (V: 326)
  • An Aes Sedai is ten women in one skin. (VI: 592)
  • When there are fishheads and blood in the water, you don't have to see the silverpike to know they are there. (???)
  • Trust is as slippery as a basket of eels. (???)
  • If you are going to gut a fish, no need to wait until it rots. (???)

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Courting and marriage

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Family life

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Healing and herbology

  • Wisdoms are referred to as either Wise Women or Mothers. (III: 559)
  • Tairen Wise Women don't listen to the wind, that is too close to the use of the One Power and would draw negative attention towards them.  (III: 561)
  • a Wise Woman advertises her shop by hanging herbs in window. (III: 563)

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Political Description

  • Tear's flag is three white crescent moons across a half red, half gold field. (I: 592; III: 554)

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External politics

Andor

  • Tear and Andor have a good relationship. (III: 557)

Mayene

  • Mayene dares not anger Tear too openly. (IV: 135)

Ogier

  • Ogier are not an uncommon sight in Tear. (III: 590)

Aes Sedai

  • Tairens hate anything to do with the One Power even more than Amadicians. (I: 190)
  • Channelling is outlawed in Tear, though Aes Sedai are tolerated as long as they don't Channel while within its borders. (III: 93)
  • a woman known to be associated with the Tower will be watched as long as she's in Tear. (III: 555)
  • if a Tairen girl displays the ability to Channel, she is shipped off to Tar Valon that very day. (III: 337)

Aiel

  • Tairens think that Aiel live in "caves". (IV: 810)

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Internal politics

  • like the Cairhienin, the Tairens play the Game of Houses in a "cruel" way. (IV: 225)
  • the lords of Tear are known to be schemers. (IV: 177)
  • Tairen High Lords had held First of Mayene as prisoner in all but name for several months to try and bend her to their will. (IV: 77)
  • the Great Lords govern Tear. (I: 190)
  • whomever holds the Stone of Tear is the Lord of Tear, and accepted by the people. (IV: 52)
  • there are at least 8 High Lords at the moment. (IV: 344)
  • Tairens don't like the idea of being ruled by a single man or women, the High Lords rule in concert. (III: 366)
  • a new Lord of the Land is only raised when the old one dies. (III: 368)
  • Tairen lords tax according to their own needs and wants, not taking into account crop failures or other such problems. (IV: 154)
  • some feel that the Tairens rule poorly, as the poor have little dignity or pride and bitterly resent the rich. (IV: 307)
  • the High Lords control the size of villages and towns through building tax that increases as the density of buildings increases. (IV: 327)

Crime

  • Channeling is outlawed in Tear, though Aes Sedai are tolerated as long as they don't Channel while within its borders. (III: 93)
  • a woman known to be associated with the Tower will be watched as long as she's in Tear. (III: 555)
  • justice in Tear usually depends on class, with the lower classes being persecuted where the upper classes wouldn't be. (III: 582)
  • one of the punishments for criminals would be working the channel dredges in the Fingers of the Dragon. (III: 582)
  • only the Defenders may go armed within the Stone. (IV: 89)
  • no one may enter the Stone of Tear without the permission of the High Lords, and only the High Lords themselves may enter the Heart of the Stone itself. (I: 190; III: 93-94)
  • only foreigners passing through the city, the wealthy and the lords may go armed within the city of Tear. (III: 569)
  • Tairen lords can't be summoned to a magistrate by a commoner. (IV: 67)
  • the Defenders have had to put down riots before. (IV: 165)

Politics of the Stone

  • the Stone predates the age of the great Ogier stoneworks. (IV: 260)
  • the Stone was built using the One Power. (III: 555)
  • whomever holds the Stone of Tear is the Lord of Tear, and accepted by the people. (IV: 52)
  • the Stone of Tear was the first fortress built after the Breaking.  (I: 189)
  • no one may enter the Stone of Tear without the permission of the High Lords, and only the High Lords themselves may enter the Heart of the Stone itself. (I: 190; III: 93-94)
  • the High Lords only speak of Callandor when a Lord of the Land is raised to High Lord. (III: 337)
  • a Lord of the Land is raised to High Lord within the Heart of the Stone, and four times a year the High Lords gather there to perform the Rite of Guarding, guarding the world against the Dragon Reborn. (III: 338)

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The military and warfare

  • desc of Tairen infantry tactics (V: 486)
  • the High Lords have trained with the sword. (III: 645)

Trade and Economy

  • one of Tear's main products is olive oil. (III: 365)
  • the Sea Folk trade a good deal of silk through Tear. (III: 590)
  • a weaving/dying pattern known as the Tairen maze is very popular on carpets, among other things. (III: 37, 644)
  • Tear is the richest land in the world? (V: 51)
  • valuable horses bred in Tear. (III: 52)
  • the Tairens are very proud of their horse stock. (III: 614)
  • fine Tairen horses are prized everywhere. (IV: 297)
  • only a noble or merchant could afford a horse, others in Tear use oxen.  (III: 615)
  • Tairen lords tax according to their own needs and wants, not taking into account crop failures or other such problems. (IV: 154)
  • some feel that the Tairens rule poorly, as the poor have little dignity or pride and bitterly resent the rich. (IV: 307)
  • the High Lords control the size of villages and towns through building tax that increases as the density of buildings increases. (IV: 327)
  • Tairen lords like to smoke perfumed tabac. (IV: 62)

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People

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Physical looks

  • Tairens are dark in skin tone. (IV: 753)
  • Tairens are dark-skinned? (IV: 321)
  • there are some Tairens with blue eyes. (III: 593)
  • blue eyes are rare in Tear. (V: 530, VI: 308)
  • Tairens aren't overly tall, and have thick builds. (IV: 164)
  • the average Tairen is at least a head taller than the average Cairhienin. (VI: 294)

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Clothing

  • desc of Tairen fashions (III: 558)
  • because of the muddy ground of the city, people often wear wooden raised clogs over their shoes. (III: 566)
  • the poor have ties to fasten their clothes, instead of buttons.  (III: 614)
  • Tairens often carry pomanders or perfumed handkerchiefs to sniff.  (VI: 99)

Women

  • the dresses of the women are longer. (III: 590)
    What does this mean???
  • Tairen widows wear shimmering white. (IV: 340)
  • noblewomen often carry small porcelain bottles of smelling salts.  (IV: 343)
  • women wear thick curls down the sides of their heads. (III: 559)
  • upper classes wear padded sleeves, heavy coats made of padded silks and brocades with satin strips. (IV: 61)
  • upper class women carry painted silk fans. (IV: 112)
  • some women like to wear their hair braided and coiled about their heads.  (IV: 169, 172)
  • noblewomen wear close-fitting caps that are embroidered or sewn with pearls or jewels. (V: 531)
  • noblewomen wear bright gowns with broad lace ruffs, and close-fitting caps sewn with pearls or gems. (VI: 308)

Men

  • the middle and upper class men wear coats and tighter breeches, the dresses of the women are longer. (III: 590)
  • upper class men have puffy-sleeved coats, and wear bright colors.   (III: 590)
  • the puffy sleeves are striped, and the lords wear silver-worked boots.  (III: 648)
  • Tairen lords like to smoke perfumed tabac. (IV: 62)
  • High Lords of Tear wear silver-worked boots. (II: xviii, 463, V: 530)
  • young Tairen lords oil their beards and trim them to points.  (IV: 62-63; V: 351)
  • the lords wear ruffed collars and peaked hats. (IV: 337)

Coats

  • coats have satin cuffs. (VI: 89)

Military

  • soldiers wear breastplates over their red coats, which have side sleeves and narrow round cuffs. Their breeches are tight and tucked into their boots. They wear round, rimmed helmets with a ridge on top. (III: 590)
  • the Defenders of the Stone of Tear wear black and gold coats and breeches, and rimmed helmets. (IV: 124, 190)
  • the Defenders wear rimmed helmets, breastplates and plump coatsleeves striped black and gold. (V: 458)
  • officers and underofficers of the Defenders wear colored plumes on their helmets, and the rest of them wear colors of their lords on their sleeves. (V: 486)
  • soldiers wear rimmed helmets and puffy striped sleeves. (V: 351)
  • officers and nobles carry gilded cuirasses, and have white plumes on their helmets. (V: 351)
  • a Captain of the Defenders has two short white plumes in his helmet to indicate his rank. (IV: 92)

Tradesmen

  • innkeepers wear deep blue. (III: 579)

Servants

  • the servants in the Stone of Tear wear red and gold livery (IV: 61), or  black and gold livery (IV: 87)??
  • servants wear clothes of wool. (IV: 190)

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Talents, skills, characteristics

Physical characteristics

Weapon proficiencies

  • the High Lords have trained with the sword. (III: 645)
  • the Defenders train with the spear. (IV: 92)

Special talents

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Design Considerations

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Landscape

  • it's about 20-22 days from Maerone to Tear. (VI: 336)
  • the lords have cooler estates to the east, on the slopes of the Spine of the World. (IV: 172)

There is nothing larger than a village in Tear outside of Tear and Godan.  The Tairen High Lords keep towns small by heavily taxing new construction.  They allow the city of Godan to thrive on the Bay of Remara to threaten Mayene.

TSR,  pg 258(paperback page numbers)
Moving East from Tear, farms, then grasslands with a few stands of trees - white oak, pine, maidenhair, unknown name with gnarled spindly trunks.  

Landmarks

Portal stone

pg 261 TSR: 
A portal stone found between some hills and two ridges.  A column laying in the ground, gray stone, three spans long and a pace thick.  Strange symbols covered every inch, each surrounded by a narrow line of markings he thought were writings.  (there are columns like this in Bloodmoon - just not as much writing.)  Two parallel wavy lines, crossed at an angle with an odd square (symbol for Rhuidian.)

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Plant life

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Animal life

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Building exteriors

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Building interiors

  • low-backed chairs are popular. (III: 577)
  • people use woven, dyed straw mats as coasters. (IV: 137)

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Food and drink

  • High Lords have ice packed in sawdust brought from the Spine of the World. (IV: 136)
  • sausage (III: 174)
  • fruits and vegetables not seen in the north. (III: 604)
  • olives, nuts, and cheese served as snacks in the Stone. (IV: 61)

Cities/Towns/Sites

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Tear (capital city)

  • desc of Tear (III: 590)
  • Tear is Ogier-built. (VI: 324)
  • Tear is the greatest port on the Sea of Storms. (I: 188)
  • Tear is as large as Tar Valon or Caemlyn. (III: 554)
  • desc of Tear - the city is built on flat land. Near the warehouse district, the houses are built of wood and stone on muddy streets.  Deeper into the city is a wall of dark grey stone, and beyond that towers, balconies and white-domed palaces. (III: 554)
  • the city wall is only a pace wide, but ten spans high, with stone buttresses supporting it. Some houses are built right up against the city wall. (III: 630)
  • the city has an outer wall, with simple stone houses and shops built beyond it. (IV: 300)
  • the streets of Tear are not especially crowded or busy. (III: 557)
  • only foreigners passing through the city, the wealthy and the lords may go armed within Tear. (III: 569)
  • the Defenders have had to put down riots before. (IV: 165)

The Maule

  • the Maule is the port district, the Chalm is filled with warehouses and inns. (IV: 175)
  • the poor section is called the Maule. (III: 566)
  • desc of poor section of Tear (III: 557-558)
  • tavern in Maule has a band with drums, dulcimers and semseer. (IV: 229)

The docks

  • large numbers of ships moor at the Tear docks near their many warehouses. (III: 554)
  • when docks busy, ships have to anchor and wait their turn at the docks.  (IV: 326)

The Tavar - farmer's market

  • the Tavar is the name of the farmer's market in Tear. (III: 580)

Ajala's smithy

The Golden Cup

  • inns in Tear: The White Crescent, The Golden Cup, The Star (four stories tall, windows in roof) (III: 577, 578, 590-591)
    Need to pull out descriptions and separate book pointers.

The Star

  • inns in Tear: The White Crescent, The Golden Cup, The Star (four stories tall, windows in roof) (III: 577, 578, 590-591)
    Need to pull out descriptions and separate book pointers.

Stone of Tear

General interior

  • desc of first floor of Stone - cavernous hallways wide as roads lead to outer gates, no wall hangings, black iron lamps, floor paved with rough, broad stones (IV: 297)
  • desc of Stone interior - golden lamp stands, tapestries of battle scenes, silk carpets. (III: 644)
  • desc of Stone hallway (IV: 168)
  • the Stone might be furnished and decorated lavishly, but it was built for war, with murder holes in the ceilings and arrow slits in corridors.  (IV: 88)

General exterior

  • the Stone looks almost like a huge hill, and is hundreds of hides large.  (III: 554)
  • there is a small gate by the river that thief catchers use to bring prisoners to the cells. (III: 634)

  • the Stone might be furnished and decorated lavishly, but it was built for war, with murder holes in the ceilings and arrow slits in corridors.  (IV: 88)

Heart of the Stone

  • desc of Heart of the Stone (III: 71-72)
  • servants are admitted to clean the Heart of the Stone. (III: 317)

Defenses

  • the Stone has battlements and towers. (III: 555)
  • alarm gongs call out warning if Stone in danger. (III: 644)
  • the Stone might be furnished and decorated lavishly, but it was built for war, with murder holes in the ceilings and arrow slits in corridors.  (IV: 88)
  • Stone has narrow windows. (IV: 76)
  • the Defenders are housed in their own area of the Stone. (IV: 176)
  • the only commoners housed in the Stone are the Defenders and servants. (IV: 53)
  • only the Defenders may go armed within the Stone. (IV: 89)
  • the Defenders train with the spear. (IV: 92)

Library

  • Chief Librarian in Stone, with nine different translations of the Prophecies locked in a chest. (IV: 131)
  • the library also has books about Tarabon and Tanchico. (IV: 175)
  • there is more than one librarian. (IV: 177)

King's chamber

  • desc of unused king's chamber in Stone (IV: 92)
  • the king's chamber faces towards the river to the west, and is cooler than most of the Stone rooms during the hot season. (IV: 143)

Lord's rooms

  • the Lords' rooms within the Stone are extremely elaborate. (IV: 53)
  • there is a private route from the High Lords' apartments to the cells.  (III: 645)

Dungeon and torture chamber

  • desc of Stone torture chamber (III: 654, 656)
  • there is a small gate by the river that thief catchers use to bring prisoners to the cells. (III: 634)

The Great Holdings

  • there are almost as many ter'angreal in the Stone as there are in the White Tower. (III: 337)
  • Tear has collected many objects related to the One Power, not just ter'angreal. (III: 669)
  • this collection is referred to as the Great Holding, kept in a crowded series of filthy rooms deeper than the dungeons. There is at least enough in the collection to fill ten riverboats. (IV: 132)

Guest rooms

  • the Ogier stay in the Stone when they come to work in Tear. (III: 591)
  • the Ogier stay in the Stone when they come to work in Tear. (III: 591)
  • there are Ogier guest rooms in the Stone. .(IV: 260)

Docks

  • the Stone has it's own docks. (IV: 102)
  • the docks are the responsibility of the Defenders. (IV: 274)

Servant's quarters

  • the daily affairs of the Stone are managed by the majhere, who organizes the servants, etc. There are more servants than Defenders. (IV: 53)
  • the servants do most of their work at night. (IV: 88)
  • the only commoners housed in the Stone are the Defenders and servants. (IV: 53)

a weaver

The White Crescent

  • inns in Tear: The White Crescent, The Golden Cup, The Star (four stories tall, windows in roof) (III: 577, 578, 590-591)
    Need to pull out descriptions and separate book pointers.

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Godan

 

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Last updated: August 31, 2005.