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- many Tairens think that Trollocs and how many
Shienarans become warriors to fight them are stories. (III: 569)
- the women of the Stone give Loial flowers to
honour his bravery after a battle. (IV: 261)
- Tairen women are considered "forward" by some
other cultures, including Saldaea? (IV: 890)
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- men dance to a clapping rhythm, with their
arms around each other's shoulders and stepping quickly. (V: 509)
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- By the Stone (III: 361)
- Tairen men talk about finding a "yellow-haired
Andor girl". (III: 564)
- or I don't know a bar knot from a running
hitch (V: 596)
- squealing like a spawning grunter (V: 596)
- catch minnows (catch flies - for having one's
mouth hang open) (VI: 265)
- Lurks (Fades) (IV: 189)
- An anchor is not demeaned by being used to
hold a boat. (II: 130)
- A full net on the first cast. (III: 179)
- Mudfish don't school with silversides. (Birds
of a feather flock together.) (III: 566)
- Do not trouble trouble until trouble troubles
you. (Maule) (IV: 289)
- A flapping tongue can put you in the net,
instead of the fish. (V: 33)
- Caution gets the boat home, but boldness
brings back a full hold. (V: 171)
- as sulky as a fisher-bird in winter (V: 314)
- A fish in the boat is worth a school in the
water. (A bird in the hand is worth two in the bush.) (V: 326)
- An Aes Sedai is ten women in one skin. (VI:
592)
- When there are fishheads and blood in the
water, you don't have to see the silverpike to know they are there.
(???)
- Trust is as slippery as a basket of eels.
(???)
- If you are going to gut a fish, no need to
wait until it rots. (???)
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- Wisdoms are referred to as either Wise Women
or Mothers. (III: 559)
- Tairen Wise Women don't listen to the wind,
that is too close to the use of the One Power and would draw negative
attention towards them. (III: 561)
- a Wise Woman advertises her shop by hanging
herbs in window. (III: 563)
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- Tear's flag is three white crescent moons across a
half red, half gold field. (I: 592; III: 554)
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- Tear and Andor have a good relationship.
(III: 557)
- Mayene dares not anger Tear too openly.
(IV: 135)
- Ogier are not an uncommon sight in Tear.
(III: 590)
- Tairens hate anything to do with the One
Power even more than Amadicians. (I: 190)
- Channelling is outlawed in Tear, though
Aes Sedai are tolerated as long as they don't Channel while within
its borders. (III: 93)
- a woman known to be associated with the
Tower will be watched as long as she's in Tear. (III: 555)
- if a Tairen girl displays the ability to
Channel, she is shipped off to Tar Valon that very day. (III: 337)
- Tairens think that Aiel live in "caves".
(IV: 810)
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- like the Cairhienin, the Tairens play the Game
of Houses in a "cruel" way. (IV: 225)
- the lords of Tear are known to be schemers.
(IV: 177)
- Tairen High Lords had held First of Mayene as
prisoner in all but name for several months to try and bend her to their
will. (IV: 77)
- the Great Lords govern Tear. (I: 190)
- whomever holds the Stone of Tear is the Lord
of Tear, and accepted by the people. (IV: 52)
- there are at least 8 High Lords at the moment.
(IV: 344)
- Tairens don't like the idea of being ruled by
a single man or women, the High Lords rule in concert. (III: 366)
- a new Lord of the Land is only raised when the
old one dies. (III: 368)
- Tairen lords tax according to their own needs
and wants, not taking into account crop failures or other such problems.
(IV: 154)
- some feel that the Tairens rule poorly, as the
poor have little dignity or pride and bitterly resent the rich. (IV:
307)
- the High Lords control the size of villages
and towns through building tax that increases as the density of
buildings increases. (IV: 327)
- Channeling is outlawed in Tear, though Aes
Sedai are tolerated as long as they don't Channel while within its
borders. (III: 93)
- a woman known to be associated with the
Tower will be watched as long as she's in Tear. (III: 555)
- justice in Tear usually depends on class,
with the lower classes being persecuted where the upper classes
wouldn't be. (III: 582)
- one of the punishments for criminals would
be working the channel dredges in the Fingers of the Dragon. (III:
582)
- only the Defenders may go armed within the
Stone. (IV: 89)
- no one may enter the Stone of Tear without
the permission of the High Lords, and only the High Lords themselves
may enter the Heart of the Stone itself. (I: 190; III: 93-94)
- only foreigners passing through the city,
the wealthy and the lords may go armed within the city of Tear.
(III: 569)
- Tairen lords can't be summoned to a
magistrate by a commoner. (IV: 67)
- the Defenders have had to put down riots
before. (IV: 165)
- the Stone predates the age of the great
Ogier stoneworks. (IV: 260)
- the Stone was built using the One Power.
(III: 555)
- whomever holds the Stone of Tear is the
Lord of Tear, and accepted by the people. (IV: 52)
- the Stone of Tear was the first fortress
built after the Breaking. (I: 189)
- no one may enter the Stone of Tear without
the permission of the High Lords, and only the High Lords themselves
may enter the Heart of the Stone itself. (I: 190; III: 93-94)
- the High Lords only speak of Callandor
when a Lord of the Land is raised to High Lord. (III: 337)
- a Lord of the Land is raised to High Lord
within the Heart of the Stone, and four times a year the High Lords
gather there to perform the Rite of Guarding, guarding the world
against the Dragon Reborn. (III: 338)
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- desc of Tairen infantry tactics (V: 486)
- the High Lords have trained with the sword.
(III: 645)
- one of Tear's main products is olive oil. (III:
365)
- the Sea Folk trade a good deal of silk through
Tear. (III: 590)
- a weaving/dying pattern known as the Tairen maze
is very popular on carpets, among other things. (III: 37, 644)
- Tear is the richest land in the world? (V: 51)
- valuable horses bred in Tear. (III: 52)
- the Tairens are very proud of their horse stock.
(III: 614)
- fine Tairen horses are prized everywhere. (IV:
297)
- only a noble or merchant could afford a horse,
others in Tear use oxen. (III: 615)
- Tairen lords tax according to their own needs and
wants, not taking into account crop failures or other such problems. (IV:
154)
- some feel that the Tairens rule poorly, as the
poor have little dignity or pride and bitterly resent the rich. (IV: 307)
- the High Lords control the size of villages and
towns through building tax that increases as the density of buildings
increases. (IV: 327)
- Tairen lords like to smoke perfumed tabac. (IV:
62)
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- Tairens are dark in skin tone. (IV: 753)
- Tairens are dark-skinned? (IV: 321)
- there are some Tairens with blue eyes. (III:
593)
- blue eyes are rare in Tear. (V: 530, VI: 308)
- Tairens aren't overly tall, and have thick
builds. (IV: 164)
- the average Tairen is at least a head taller
than the average Cairhienin. (VI: 294)
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- desc of Tairen fashions (III: 558)
- because of the muddy ground of the city,
people often wear wooden raised clogs over their shoes. (III: 566)
- the poor have ties to fasten their clothes,
instead of buttons. (III: 614)
- Tairens often carry pomanders or perfumed
handkerchiefs to sniff. (VI: 99)
- the dresses of the women are longer. (III:
590)
What does this mean???
- Tairen widows wear shimmering white. (IV:
340)
- noblewomen often carry small porcelain
bottles of smelling salts. (IV: 343)
- women wear thick curls down the sides of
their heads. (III: 559)
- upper classes wear padded sleeves, heavy
coats made of padded silks and brocades with satin strips. (IV: 61)
- upper class women carry painted silk fans.
(IV: 112)
- some women like to wear their hair braided
and coiled about their heads. (IV: 169, 172)
- noblewomen wear close-fitting caps that
are embroidered or sewn with pearls or jewels. (V: 531)
- noblewomen wear bright gowns with broad
lace ruffs, and close-fitting caps sewn with pearls or gems. (VI:
308)
- the middle and upper class men wear coats
and tighter breeches, the dresses of the women are longer. (III:
590)
- upper class men have puffy-sleeved coats,
and wear bright colors. (III: 590)
- the puffy sleeves are striped, and the
lords wear silver-worked boots. (III: 648)
- Tairen lords like to smoke perfumed tabac.
(IV: 62)
- High Lords of Tear wear silver-worked
boots. (II: xviii, 463, V: 530)
- young Tairen lords oil their beards and
trim them to points. (IV: 62-63; V: 351)
- the lords wear ruffed collars and peaked
hats. (IV: 337)
- coats have satin cuffs. (VI: 89)
- soldiers wear breastplates over their red
coats, which have side sleeves and narrow round cuffs. Their
breeches are tight and tucked into their boots. They wear round,
rimmed helmets with a ridge on top. (III: 590)
- the Defenders of the Stone of Tear wear
black and gold coats and breeches, and rimmed helmets. (IV: 124,
190)
- the Defenders wear rimmed helmets,
breastplates and plump coatsleeves striped black and gold. (V: 458)
- officers and underofficers of the
Defenders wear colored plumes on their helmets, and the rest of them
wear colors of their lords on their sleeves. (V: 486)
- soldiers wear rimmed helmets and puffy
striped sleeves. (V: 351)
- officers and nobles carry gilded
cuirasses, and have white plumes on their helmets. (V: 351)
- a Captain of the Defenders has two short
white plumes in his helmet to indicate his rank. (IV: 92)
- innkeepers wear deep blue. (III: 579)
- the servants in the Stone of Tear wear red
and gold livery (IV: 61), or black and gold livery (IV: 87)??
- servants wear clothes of wool. (IV: 190)
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- the High Lords have trained with the
sword. (III: 645)
- the Defenders train with the spear. (IV:
92)
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- it's about 20-22 days from Maerone to Tear.
(VI: 336)
- the lords have cooler estates to the east, on
the slopes of the Spine of the World. (IV: 172)
There is nothing larger than a village in Tear outside of Tear and Godan. The Tairen High Lords keep towns small by heavily taxing new construction. They
allow the city of Godan to thrive on the Bay of Remara to threaten Mayene.
TSR, pg 258(paperback page numbers)
Moving East from Tear, farms, then grasslands with a few stands
of trees - white oak, pine, maidenhair, unknown name with gnarled spindly
trunks.
Landmarks
Portal stone
pg 261 TSR:
A portal stone found between some hills and two
ridges. A column laying in the ground, gray stone, three spans long and a
pace thick. Strange symbols covered every inch, each surrounded by a
narrow line of markings he thought were writings. (there are columns like
this in Bloodmoon - just not as much writing.) Two parallel wavy lines,
crossed at an angle with an odd square (symbol for Rhuidian.)
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- low-backed chairs are popular. (III: 577)
- people use woven, dyed straw mats as coasters.
(IV: 137)
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- High Lords have ice packed in sawdust brought
from the Spine of the World. (IV: 136)
- sausage (III: 174)
- fruits and vegetables not seen in the north.
(III: 604)
- olives, nuts, and cheese served as snacks in
the Stone. (IV: 61)
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- desc of Tear (III: 590)
- Tear is Ogier-built. (VI: 324)
- Tear is the greatest port on the Sea of
Storms. (I: 188)
- Tear is as large as Tar Valon or Caemlyn.
(III: 554)
- desc of Tear - the city is built on flat land.
Near the warehouse district, the houses are built of wood and stone on
muddy streets. Deeper into the city is a wall of dark grey stone,
and beyond that towers, balconies and white-domed palaces. (III: 554)
- the city wall is only a pace wide, but ten
spans high, with stone buttresses supporting it. Some houses are built
right up against the city wall. (III: 630)
- the city has an outer wall, with simple stone
houses and shops built beyond it. (IV: 300)
- the streets of Tear are not especially crowded
or busy. (III: 557)
- only foreigners passing through the city, the
wealthy and the lords may go armed within Tear. (III: 569)
- the Defenders have had to put down riots
before. (IV: 165)
- the Maule is the port district, the Chalm
is filled with warehouses and inns. (IV: 175)
- the poor section is called the Maule.
(III: 566)
- desc of poor section of Tear (III:
557-558)
- tavern in Maule has a band with drums,
dulcimers and semseer. (IV: 229)
- large numbers of ships moor at the Tear
docks near their many warehouses. (III: 554)
- when docks busy, ships have to anchor and
wait their turn at the docks. (IV: 326)
- the Tavar is the name of the farmer's
market in Tear. (III: 580)
- inns in Tear: The White Crescent, The
Golden Cup, The Star (four stories tall, windows in roof) (III: 577,
578, 590-591)
Need to pull out descriptions and
separate book pointers.
- inns in Tear: The White Crescent, The
Golden Cup, The Star (four stories tall, windows in roof) (III: 577,
578, 590-591)
Need to pull out descriptions and
separate book pointers.
- desc of first floor of Stone -
cavernous hallways wide as roads lead to outer gates, no wall
hangings, black iron lamps, floor paved with rough, broad stones
(IV: 297)
- desc of Stone interior - golden lamp
stands, tapestries of battle scenes, silk carpets. (III: 644)
- desc of Stone hallway (IV: 168)
- the Stone might be furnished and
decorated lavishly, but it was built for war, with murder holes
in the ceilings and arrow slits in corridors. (IV: 88)
- the Stone looks almost like a huge
hill, and is hundreds of hides large. (III: 554)
-
there is a small gate by the river
that thief catchers use to bring prisoners to the cells. (III:
634)
- the Stone might be furnished and
decorated lavishly, but it was built for war, with murder holes
in the ceilings and arrow slits in corridors. (IV: 88)
- desc of Heart of the Stone (III:
71-72)
- servants are admitted to clean the
Heart of the Stone. (III: 317)
- the Stone has battlements and towers.
(III: 555)
- alarm gongs call out warning if Stone
in danger. (III: 644)
- the Stone might be furnished and
decorated lavishly, but it was built for war, with murder holes
in the ceilings and arrow slits in corridors. (IV: 88)
- Stone has narrow windows. (IV: 76)
- the Defenders are housed in their own
area of the Stone. (IV: 176)
- the only commoners housed in the Stone
are the Defenders and servants. (IV: 53)
- only the Defenders may go armed within
the Stone. (IV: 89)
- the Defenders train with the spear.
(IV: 92)
- Chief Librarian in Stone, with nine
different translations of the Prophecies locked in a chest. (IV:
131)
- the library also has books about
Tarabon and Tanchico. (IV: 175)
- there is more than one librarian. (IV:
177)
- desc of unused king's chamber in Stone
(IV: 92)
- the king's chamber faces towards the
river to the west, and is cooler than most of the Stone rooms
during the hot season. (IV: 143)
- the Lords' rooms within the Stone are
extremely elaborate. (IV: 53)
- there is a private route from the High
Lords' apartments to the cells. (III: 645)
- desc of Stone torture chamber (III:
654, 656)
- there is a small gate by the river
that thief catchers use to bring prisoners to the cells. (III:
634)
- there are almost as many ter'angreal
in the Stone as there are in the White Tower. (III: 337)
- Tear has collected many objects
related to the One Power, not just ter'angreal. (III: 669)
- this collection is referred to as the
Great Holding, kept in a crowded series of filthy rooms deeper
than the dungeons. There is at least enough in the collection to
fill ten riverboats. (IV: 132)
- the Ogier stay in the Stone when they
come to work in Tear. (III: 591)
- the Ogier stay in the Stone when they
come to work in Tear. (III: 591)
- there are Ogier guest rooms in the
Stone. .(IV: 260)
- the Stone has it's own docks. (IV:
102)
- the docks are the responsibility of
the Defenders. (IV: 274)
- the daily affairs of the Stone are
managed by the majhere, who organizes the servants, etc. There
are more servants than Defenders. (IV: 53)
- the servants do most of their work at
night. (IV: 88)
- the only commoners housed in the Stone
are the Defenders and servants. (IV: 53)
- inns in Tear: The White Crescent, The Golden
Cup, The Star (four stories tall, windows in roof) (III: 577, 578,
590-591)
Need to pull out descriptions and separate
book pointers.
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