Wheel of Time - Morrowind Mod

Andor

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Table of Contents

General Description

    Culture

    Andoran Familial Relations and Customs

    Channeling and magic

    Healing and herbology

    Games and entertainment

    Festivals

    Sayings

Political Description

     General

        Crime and punishment

    External politics

        Children of the Light

    Internal politics

        The crown

        Nobility

        General village life

Trade and Economy

People

     Physical looks

     Clothing

         Women

         Men

         Coats

         Military

 

Design Considerations

    Landscape

    Plant life

    Animal life

    Building exteriors

    Building interiors

Cities/Towns/Sites

    Arien

    Aringill

    Baerlon

        Stag and Lion

        Cutler Shop

        Baerlon Ironworks

        The Miner's Rest

    Black Tower

    Breen's Spring

    Buryhill

    Caemlyn (capital)

        Caemlyn, the outer wall

        Caemlyn, the_inner wall, inner city

        Caemlyn road

        The Royal Palace

        The Ball and Hoop

        The Crown and Lion

        The Crown of Roses

        Culains Hound

        Hoop and Arrow

        The Goose and Crown

        The Queens Blessing

        The Red Bull

        The Silver Swan

    Carysford

    Cullen's Crossing

    Damelien

    Deven Ride

    Emond's Field

    Forel Market

    Four Kings

    Harlon Bridge

    Jornhill

    Kore Springs

    Market Sheran

    Mountains of Mist

    New Braem

    Taren Ferry

    Two Rivers area

    Watch Hill

    Whitebridge

    Andor Village 1

    Andor Village 2

    Andor Village 3

    Andor Village 4


General Description

Culture

  • Andor's symbol is a rampant white lion on a red field. The Queen wears the Rose Crown of Andor.
  • Andoran seal is a lion surrounded by the Rose Crown in red wax. (VI: 443)
  • desc of Andor's anthem (I: 587)
  • the Andoran battlecry is "Forward the White Lion!" (IV: 748)
  • Andorans considered somewhat "prim" by others. (V: 50)
  • Andor is a wealthy land, almost as wealthy as Tear. (V: 51)
  • Andorans are bluff and straightforward, and they dislike being manoeuvred or bullied.(VI: 163)
  • Andorans are mostly straightforward, and are proud of that. (VI: 274)
  • desc of old method of swearing binding oaths - slice self with weapon to indicate you'd shed your own blood before breaking the oath (V: 255)

Andoran Familial Relations and Customs

  • couples declare betrothals by kneeling and speaking before Women's Circle. (III: 100; IV: 75)
  • the custom is to wed one year after speaking betrothal. Taking this year is a strong custom, which is designed to ensure the couple get along well together. (IV: 890)
  • for the wedding, the couple kneel in front of the Women's Circle, with two people standing for each the bride and the groom, who wear flowers in their hair. A red ribbon is wound around the groom's neck, and another through the bride's hair. Then the two pledge vows to each other.  (IV: 890-891)
  • supposed to wear marriage ribbons for 7 days. (IV: 923)
  • most Andorans would feel that if they had sex with someone, they should immediately marry that person. (V: 363)
  • women ask the permission of their mothers and the Wisdom before marrying.  (V: 363-364)
  • the Women's Circle makes the decision about when a woman is mature and should change her hair style, the decision is based on maturity, not physical age, though rarely later than 20 years old. (VI: 31)
  • Andorans considered somewhat "prim" by others. (V: 50)

Channeling and magic

  • there has been a bond between the White Tower and Andor even before there  was an Andor. (III: 173)

Healing and herbology

Games and entertainment

  • most villages in Andor don't even see a Gleeman once a year. (I: 466)

Festivals

  • Bel Tine is a spring feast day, particularly celebrated in the country and smaller villages. The night before Bel Tine is called Winternight, and is also a time of festivity.
  • on Winternight, families visit from house to house, enjoying food and drink with their neighbours, and exchange small gifts. (I: 12)
  • the morning of Bel Tine the single women of the village gather around a shorn fir tree prepared in advance. They dance around the tree and entwine it with coloured ribbons while the single men sing. (I: 10)
  • the rest of the day and night are taken up with various contests and games, including: foot races, target hitting with sling and bow, solving riddles and puzzles, rope-tugging, lifting and tossing weights, darts, bowls, tag, rolling hoops, sheep shearing, singing, dancing, instrument playing, stones, quarterstaff sparring. (I: 6, 10; III: 287)
  • Sunday is another feast day, presumably in the high Summer. (I: 443)
  • other activities in smaller towns might include harvest dances and picnic gatherings during the shearing. (III: 329)
  • villagers celebrate the Feast of Lights with dancing. (VI: 653)

Sayings

  • Two Rivers' people can give mules lessons and teach stones. (I: 9)
  • A queen is twice a woman, wed to a man, and wed to the land. (I: 526)
  • One pretty woman means fun at the dance. Two pretty women mean trouble in the house. Three pretty women mean run for the hills. (III: 324)
  • Men believe the worst easily, and women believe it hides something still darker. (VI: 92)
  • A woman's eyes cut deeper than a knife. (VI: 94)
  • Even a queen must obey the law she makes, or there is no law. (VI: 366)
  • A cat for a hat, or a hat for a cat, but nothing for nothing. (VI: 305)

Two Rivers Culture

  • large bones of unknown animals have been found in the Sand Hills of the Two Rivers area. (I: 357)
  • although the Two Rivers region is technically part of the realm of Andor, it has not seen a tax collector in six generations, or a member of the Queen's Guard in seven. (I: 611)
  • from 100-200 years since the Queen really ruled the Two Rivers. (IV: 731)
  • there probably isn't another place where men live that is as isolated as the Two Rivers. (III: 26)
  • a woman goes courting by putting flowers in a man's hair on Bel Tine or Sunday, embroidering a shirt for him, or asking only him to dance.  (IV: 139)
  • the dead are buried in graves which the living sometimes visit. (IV: 466)
  • a lot of barley is also grown in the Two Rivers. (IV: 469, 883)
  • crops are barley, oats and hay. (IV: 515)
  • peddlers come about once a month in good weather. (IV: 469)
  • the rest of the Two Rivers keeps somewhat separate from Taren Ferry.  (IV: 731)
  • irrigation techniques are unknown in the Two Rivers. (VI: 35)
  • the Two Rivers if full of both types of women - those who can be trained, and those who will be wilders. (VI: 210)
  • the Aes Sedai found four girls who could be trained to Channel in Watch Hill, and perhaps one with the ability in-born, but at only 12, it was hard for them to be certain. They found no girls who could Channel in Taren Ferry. (IV: 495)
     

Political Description

General

  • Andor's symbol is a rampant white lion on a red field. The Queen wears the Rose Crown of Andor.
  • Andoran seal is a lion surrounded by the Rose Crown in red wax. (VI: 443)
  • Andoran soldiers get pensions when they retire from old age. (V: 47)
  • Andorans salute with fist on heart. (V: 48)

Crime and punishment

  • the Queen's Writ is the law in Caemlyn, upheld by the Guard. (I: 354)
  • there are lords who are members of the Queen's Guard. (III: 548)
  • the penalty for barn-burning in Andor is a public strapping or flogging.  (V: 32)
  • victim awarded costs and damages, wrongdoer set to work for victim if he can't pay. (V: 38, 46)
  • companions of a criminal during a crime are equally culpable under the law. (V: 36)

External politics

  • Andor strongly resents foreign soldiers on its land. (VI: 414)
  • Murandy and Andor have a tense relationship, there have been many border problems over the years. (V: 178)
  • until Tigraine, Andor and Cairhien fought each other in ceaseless wars.  (V: 252)

Children of the Light

  • Andor, and likely other lands, would likely send soldiers to the Two Rivers if they heard of the Trolloc problems, and they wouldn't likely be happy about the amount of Children of the Light there, either. (IV: 517)
  • the Children of the Light hold no writ in Caemlyn. (I: 626)

Internal politics

  • the last four Queens have had problems holding on to the Mountains of Mist area. (V: 246)

The crown

  • Andor has been a country since the time of the Breaking of the World, and is always ruled by a Queen. If she is married, her husband is called the Prince Consort. Her eldest brother is the Prince Regent, and commands Andor's armies. If there is no brother, the Queen selects another man to be Captain-General. (I: 526, 541)
  • the Prince pledges oath to protect queen: "My blood shed before hers; my life given before hers."
  • the Queen's official title is: <Name>, by the Grace of the Light, Queen of Andor, Protector of the Realm, Defender of the People, High Seat of the House <name of royal house> (I: 599)
  • the custom for 3000 years has been to send the Daughter-Heir to train with the Aes Sedai at the Tower, while her brother, the First Prince of the Sword trains with the Warders. (I: 525-526)
  • the Daughter-Heir also trains in medicine, and her brother must learn the principal products, crafts and customs of all lands. (I: 597, 600)
  • the Daughter-Heir occasionally makes state visits. (IV: 327)
  • the Queen's husband is known as the Prince of Andor, and not all are titled before wedding. (II: 561)
  • Queen has country estates. (IV: 322)
  • women show honor to the Queen by curtseying and bowing at the waist simultaneously. Men drop to their right knee, bow their heads and bend forward to press the knuckles of their right hands to the floor, while resting their left hands on the pommel of sword or dagger.
  • by law and custom, guests of the royal family may go armed in the Palace, even in the presence of the Queen. (I: 607)
  • it is a Palace custom to escort guests only as far as the gates of the Palace, but not to watch them leave, as it is the pleasure of the visit that should be remembered, not the sadness of parting. (I: 616-617)
  • there are few beggars in Caemlyn because of the custom of the Queen's Bounty. On High Days the Queen hands it out herself. Even a man under warrant can't be turned away while receiving the Bounty, and no one in need is turned away. (I: 584)
  • the last four Queens have had problems holding on to the Mountains of Mist area. (V: 246)
  • a queen has ruled Andor for 1000 years. (V: 249)
  • Queens of Andor swear oaths with their hands placed on the Lion Throne.  (VI: 163)
  • upon inheritance, the Daughter-Heir isn't TRULY Queen until she's crowned in the Great Hall of the Caemlyn Palace. (VI: 236)

Nobility

  • Andoran nobles marry commoners often enough that it occasions no comment within Andor, though not all other nations view it the same way.  (IV: 137)
  • there are country Lords in Andor. (III: 546)
  • there are lords who are members of the Queen's Guard. (III: 548)
  • the Andoran nobility doesn't use assassins in politics. (III: 372)
  • there are local lords in Andor. (V: 36)
  • Andoran nobles believe they can play Daes Dae'mar when they have to, but are mere children next to Tairen or Cairhienin nobles. (VI: 274)

General village life

  • villages are governed by a Mayor and the Village Council of men, selected by the villages. The symbol of the Mayor is a medallion in the shape of scales, and the full-size scales he uses to weigh coin. (I: 8, 10)
  • the women of the village have a voice through the Women's Circle, and the Circle must approve the selection of Wisdom. (I:
  • disputes are brought before the Men's Circle and/or the Women's Circle, and the Mayor or the Wisdom pronounces the verdict. (II: 648)
  • couples declare betrothals by kneeling and speaking before Women's Circle. (III: 100; IV: 75)
  • for the wedding, the couple kneel in front of the Women's Circle, with two people standing for each the bride and the groom, who wear flowers in their hair. A red ribbon is wound around the groom's neck, and another through the bride's hair. Then the two pledge vows to each other.  (IV: 890-891)
  • most villages in Andor don't even see a Gleeman once a year. (I: 466)

Trade and Economy

  • Healthy economy.  Less beggars, more trade.
  • Exports:  wool, precious metals, iron work, tabac, grain.
  • This plays out into the following:
  • Mining of iron, silver, gold, and other metals.
  • Ranches and free ranges of sheep and maybe goats.
  • Farms of tabacco and grains
  • the price of goods varies with the size of a village/town/city, how much trade they get, and the availability and demand for goods. While a large silver coin could buy a good horse in the Two Rivers, it is the price of passage on a trading ship elsewhere in Andor.
  • Andor produces high-quality metal goods - steel, bronze, copper.  (III: 365)
  • Andoran coins are the heaviest. (III: 363)
  • Andor sells almost as much grain to Cairhien as Tear does. (III: 425)
  • there are few beggars in Caemlyn because of the custom of the Queen's Bounty. On High Days the Queen hands it out herself. Even a man under warrant can't be turned away while receiving the Bounty, and no one in need is turned away. (I: 584)
  • a lot of barley is also grown in the Two Rivers. (IV: 469, 883)
  • crops are barley, oats and hay. (IV: 515)
  • many fine books are printed in Caemlyn. (IV: 889)
  • many people travel to Caemlyn. (III: 521)

People

Physical looks

  • Fair skinned
  • blue eyes most common.  brown also known.
  • blond hair most common.  Others also known.
  • 16 years is the average age for braiding hair in the Two Rivers.  (IV: 466)
  • Andorans are fairly pale-skinned. (V: 430)
  • most Andorans are dark-haired and dark-eyed people of medium height with a medium skin tone. Blondes and those with light eyes are rare, though the Andoran royal line is known for having red hair. (I: ??)

Clothing

Women

  • Belted, dresses with square-cut necks showing little cleavage, fitted sleeves.  Dresses are sometimes embroidered with flowers and leaves.
  • Highborn women wear silk and have metallic threads.  Commoner's wear wool, higher necklines and many times an apron.
  • typical dress for men is a pair of trousers, a shirt, coat, a cloak when it's cold, and sturdy boots.  Class distinctions are shown through the difference in quality of cloth and workman ship. The rich also wear a fair amount of jewelry, including woven-metal belts. Both sexes also dress for their occupations, with aprons, caps or gloves wear appropriate.
  • most Andoran villages have a fashion that marks a woman as mature. Some braid the hair, others wear a kerchief or bonnet. Styles and fashions can also differ from village to village, with some noted for preferring striped cloth, for example. Ankle-length coats are popular in Baerlon, and many men wear wide-brimmed hats in Caemlyn.
  • women in Four Kings wear scarves on their heads. (I: 467)
  • women from the Two Rivers wear flowers and ribbons in their hair for  weddings. (VI: 650)

Men

  • Trousers and shirts with a surcoat.  The coat has turned-back cuffs and an upstanding collar.  
  • Highborn wear silk or brocade, metallic thread embroidery.  Commoners wear wool.
  • typical dress for women wear long, demure dresses and shoes, with a cloak for warmth. Class distinctions are shown through the difference in quality of cloth and workman ship. The rich also wear a fair amount of jewellery, including woven-metal belts. Both sexes also dress for their occupations, with aprons, caps or gloves wear appropriate.
  • Caemlyn men favor wide-brimmed hats. (I: 534)
  • high-crowned, curl-brimmed velvet hats are the latest fashion from Caemlyn. (V: 45)

Coats

  • Both men and women wear cloaks.
  • ankle-length, fur-lined coats are often worn in Baerlon. (I: 218)

Military

  • Queen's Guards wear a red undercoat, mail and plate armor, red cloak.  Long white collars hang over the armor.  White cuffs at the wrists.  Helmets are conical with barred visors.
  • Armsmen often carry lances with thin red streamers.  
  • High-ranking officers wear knots of rant on the shoulder.  The Captain General wears four golden knots and wide god bands on his white cuffs.
  • the Queen's Guards wear red cloaks and undercoats, with long white collars, in addition to armour. Golden knots on the shoulder indicate the rank of officers. (I: 489, III: 523)
  • one shoulder knot is a Lieutenant? (III: 536-537)
  • high officers wear lion-head spurs. (II: xviii)
  • the gatekeepers in Whitebridge wear mail tunics with steal caps, and cheap red coats with white collars. (I: 399)

Servants

  • servants in the Palace wear red livery with white collars and cuffs, and a white lion on the breast. (I: 606)

Nobles

  • the noblemen wear colorful embroidered coats, the women wide dresses.  (III: 538)

Design Considerations

Landscape

  • villages: Arien, Breen's Spring, Carysford (at the bridge over the River  Cary), Market Sheran, Aringill (across from Maerone in Cairhien), Comfrey  (north of Baerlon) Roundhill (near Two Rivers?) (I: 465, 489, 490, 502, 513; III: 361, 540, 594)
  • trip from Taren Ferry to Baerlon takes one week at a horse's walk.  (I: 175)
  • the land around the Caemlyn Road (from Baerlon to Caemlyn) is hilly.  (I: 260)
  • the Caemlyn Road curves south to bypass the Hills of Absher until it reaches Whitebridge. (I: 260)
  • the Hills of Absher are barren and dead. (I: 263)
  • no settlements between Baerlon and Whitebridge, it's all wilderness.  (I: 261)
    Need to fix the map.  Right now there are villages between Baerlon and Whitebridge.  Need to relocate or find proof of those settlement's location.
  • Whitebridge is the only bridge crossing the Arinelle River south of Maradon in Saldaea. The river is a frequent route of traders. (I: 261)
  • there are no rocks in the Arinelle, but areas of shallows and shoals. (I: 352)
  • on route south on Arinelle, there is a half mile area of bluffs completely carved with 100 feet tall regal figures. (I: 355)
  • ten days boat ride north of Whitebridge on Arinelle, you can spot a tower of shining steel in the distance. It is 200 feet tall and has no visible opening. (I: 355-356)
  • the west side of the Arinelle is forested, the east is plains dotted with thickets and copses. (I: 329)
  • two day's walk northeast from the Arinelle is an area of thickly-forested hills, another day further the hills flatten. (I: 336)
  • the Caemlyn Road is Lugard's link with the mines. (I: 467)
  • the Great Blackwood is also called the Forest of Shadows, located to the south of the Two Rivers. (III: 403)
  • there are no tracks in the Forest of Shadows below the White River.  (IV: 884)
  • forested hills somewhere south of Caemlyn, with half-buried statues.   (VI: 466)
     

Plant life

Animal life

Building exteriors

Building interiors

Food and drink

  • kidney pie (IV: 712)
  • cold, jellied soup, thin beef wrapped around a filling. (V: 385)
  • green-veined cheese (III: 469)
  • mutton stew, lentil soup (IV: 484)
  •  youngsters in the Two Rivers drink milk, cider or well-watered wine.  (VI: 474)
  • a lot of barley is also grown in the Two Rivers. (IV: 469, 883)
  • crops are barley, oats and hay. (IV: 515)

Cities/Towns/Sites

Arien

The first village, that we know of, to the east of Whitebridge on the road to Caemlyn. 

TEotW, Chapter 31, pg 457 (paperback)
    The first village after Whitebridge looked so much like Emond's Field that Rand's steps dragged when he saw it.  Thatched roofs with high peaks, and goodwives in their aprons gossiping over the fences between their houses, and children playing on a village green....Cows cropped on the green, and geese waddled self-importantly across the road.


Aringill

  • Aringill is a walled town on the Erinin River. It has long, tarred-timber docks which are protected by high stone wing walls. (III: 461)
  • ferries travel between Aringill and the Cairhienin town opposite it.   (III: 462)
  • the docks lie outside of the city wall. (III: 466)
  • the streets are paved with flat grey stones, lined with buildings of all sorts - wood, brick and stone, with tile, slate and thatch for roofs.  (III: 466)
  • there are at least six inns in Aringill, including The Riverman and The Good Queen. (III: 467)

Baerlon

  • Baerlon is a large town or small city, surrounded by a log palisade with tall wooden watchtowers. The city gates are closed from sunset to dawn.  (I: 184, 186)
  • the houses in Baerlon all have roofs of slate or tile, no thatch.  (I: 186)
  • Baerlon has over nine inns (one called the Stag and Lion), but no palaces or large buildings. (I: 217)
  • murals of buildings and gardens are painted on the walls of the inn.  (I: 210)
  • the main streets of Baerlon are paved with flagstone, but the minor streets are muddy. (I: 217)
  • Baerlon is administrated by a Governor, and policed by the Town Watch (I: 188)
  • the Town Watch wears round steel caps, studded leather jerkins and carry quarterstaves. (I: 225)
  • the population of Baerlon swells seasonally as the miners and smelters come down from the Mountains of Mist. Wagoneers and merchants also pass through the city. (I: 186)
  • the accent of Baerlon residents seems slurred and quick to Two Rivers people. (I: 194)
  • Baerlon inn: The Miner's Rest, it's a bit rough. (VI: 526)
     

TEotW, Chapter 13, pg 184-5 (paperback)
     A log wall, nearly twenty feet tall, surrounded the town, with wooden watchtowers scattered along its length.  Within, rooftops of slate and tile glinted with the sinking sun, and feathers of smoke drifted upward from chimneys.  Hundreds of chimneys.  There was not a thatched roof to be seen.  A broad road ran east from the town, and another west, each with at least a dozen wagons and twice as many ox-carts trudging towards the palisade.  Farms lay scattered about the town, thickest to the north while only a few broke the forest to the south, but they might as well not have existed as far as Rand was concerned.

TEotW, Chapter 13, pg 186 (paperback)
"..The gates of Baerlon are closed from sundown to sunrise"

    Lan led the way down the hill and through the woods toward the log wall.  The road passed half a dozen farms -- none lay close, and none of the people finishing their chores seemed to notice the travelers--ending at heavy wooden gates bound with wide straps of black iron.

    Lan rode close to the wall and gave a tug to a frayed rope hanging down beside the gates.  A bell clanged on the other side of the wall.  Abruptly a wizened face under a battered cloth cap peered down suspiciously from atop the wall, ...... "Go around to the Whitebridge Gate if you want..."

TEotW, Chapter 13, pg 189 (paperback)
    She led them away from the gate, then....The way led through dirt streets barely the width of two wagons, empty of people, all lined with warehouses and occasional high, wooden fences.

TEotW, Chapter 14, pg 217 (paperback)
    ...He wandered up broad streets, most paved with flagstone, and down narrow twisting lanes, wherever chance and the shifting of the crowd took him...

    There certainly were no palaces, and only a few houses were very much bigger than those back hom, but every house had a roof of slate or tiles as fine as the roof of the Winespring Inn. 

    Shops dotted every street, with awnings out front sheltering tables covered with goods, everything from cloth to books to pots and boots.

Stag and Lion

TEotW, Chapter 13, pg 190 (paperback)
    Lan had stopped by a section of head-high wooden fence that looked no different from any other they had passed.  He was working the blade of his dagger between two of the boards...  (Back entrance to the Inn)

    On the other side of the fence Rand found himself in the stableyard of an inn.  A loud bustle and clatter came from the building's kitchen, but what struck him was its size:  it covered more than twice as much ground as the Winespring Inn, and was four stories high besides.  Well over half the windows were aglow in the deepening twilight. ..

    No sooner had they come well into the stableyard than three men in dirty canvas aprons appeared at the huge stable's broad, arched doors...

TEotW, Chapter 14, pg 193 (paperback)
    Inside, the inn was every bit as busy as the sounds coming from it had indicated and more.  The party from Emond's Field followed Master Fitch through the back door, soon weaving around and between a constant stream of mean and women in long aprons, platters of food and trays of drink held high. 
(Sounds like they came right into a hall that went from kitchen to the common room.)

TEotW, Chapter 14, pg 193 (paperback)
    Mat and Perrin craned their necks in interest toward the common room, from which rolled a wave of laughter and singing and jovial shouting whenever the wide door at the end of the hall swung open.   Muttering about finding out the news, the Warder grimly disappeared through that swinging door, swallowed by a wave of merriment.

...    Master Fitch's answer was lost to Rand in the arrival of attendants to lead them to the baths.

TEotW, Chapter 14, pg 194 (paperback)
...A dozen tall, copper bathtubs sat in a circle on the tiled floor, which sloped down slightly to a drain in the center of the big stone-walled room.  A thick towel neatly folded, and a large cake of yellow soap sat on a stool behind each tub, and big black iron cauldrons of water stood heating over fires along one wall.  On the opposite wall logs blazing in a deep fireplace added to the general warmth.....Ara brought them each a large bucket of hot water and a dipper.

TEotW, Chapter 14, pg 197 (paperback)
    The private dining room had a polished oak table with a dozen chairs around it, and a thick rug on the floor.

TEotW, Chapter 14, pg 200 (paperback)
...    Rand found himself sharing with Lan and Thom, on the fourth floor at the back, close up under the overhanging eaves, with a single small window that overlooked the stableyard. 

TEotW, Chapter 14, pg 210 (paperback)
    The common room of the Stag and Lion shared little except its purpose with the same room at the Winespring Inn.  It was twice as wide and three times as long, and colorful pictures of ornate building with gardens of tall trees and bright flowers were painted high on the walls.  Instead of one huge fireplace, a hearth blazed on each wall, and scores of tables filled the floor with almost every chair, bench, or stool taken.

    Every man among the crown of patrons with pipes in their teeth and mugs in their fists leaned forward with his attention on one thing:  Thom, standing atop a table in the middle of the room.

TEotW, Chapter 14, pg 212 (paperback)
(after leaving Perrin in his room, Rand goes down the stairs.) 
The stairs ended near the kitchen.

Cutler shop

Located where Rand found Padan Fain.

Baerlon Ironworks

The Miner's Rest

An inn in Baerlon

Clothing

  • ankle-length, fur-lined coats are often worn in Baerlon. (I: 218)

Black Tower


Breen's Spring


Buryhill


Caemlyn (capital)

Lies on the Caemlyn road, east of Andor Village 2.

  • desc of city (V: 254-256)
  • desc of Caemlyn (VI: 525)
  • desc of Caemlyn - the city walls are 50 feet high, made of greyish stone streaked with white and silver, with tall, round towers spaced along them. Buildings outside of the walls are red brick, grey stone and white plaster. There are lots of inns, shops with awnings, warehouses and merchant homes. Open markets under red and purple roof tiles line the road. (III: 521)
  • desc of Caemlyn - guarded, arched gates twenty feet high lead into the city. Within are slender towers, some taller than sixty feet high, gleaming white and gold domes, and a wide grassed/treed verge in the centre of the main road. (III: 522)
  • desc of Caemlyn - the New City is less than 2000 years old, all its main boulevards lead to the Inner City, which is surrounded by another wall with guarded gates. The Inner City is almost as wondrous as Tar Valon.  (III: 523)
  • desc of farmer's market beyond the city gates (VI: 564)
  • the city is built on low hills that slope up to a central hill. (I: 530)
  • Caemlyn once had an Ogier grove and a Waygate, but the city grew over them.  (I: 551, 665-666)
  • Caemlyn is almost as beautiful as Tar Valon. (VI: 64)
  • the city has narrow alleys, which are known locally as "runs". (VI: 581)
  • long lines of tile roofs make up a market on the approach to Caemlyn.  (VI: 373)
  • one, or even two known Aes Sedai wouldn't seriously affect an inn's trade, but more than that does. (VI: 589)

Caemlyn, the outer wall

  • the outer area of Caemlyn is called the New City. (V: 254)
  • the portion of Caemlyn that has expanded outside of the city wall is called the New City. The streets of the New City run every which way.
  • the city wall is 50 feet tall, made of grey stone streaked with silver and white. Within it are towers and domes. Some of the buildings are as high as six stories. (I: 528, 625, 532)

TEotW, Chapter 35, pg 528-9 (paperback)
    Outside the great wall, buildings clustered as if every town he had passed through had been gathered and set down there, side-by-side and all pushed together.  Inns thrust their upper stories above the tile roofs of houses, and squat warehouses, broad and windowless, shouldered against them all.  Red brick and gray stone and plastered white, jumbled and mixed together, they spread as far as the eye could see.  Baerlon could have vanished into it without being notices and Whitebridge swallowed up twenty times over with hardly a ripple.

    And the wall itself.  The sheer, fifty-foot height of pale gray stone, streaked with silvers and white, swept out in a great circle, curving to north and south till he wondered how far it must run.  All along its length towers rose, round and standing high above the wall's own height, red-and-white banners whipping in the wind atop each one.  From inside the wall other towers peeked out, slender towers even taller than those at the walls, and domes gleaming white and gold in the sun. 

    The cart creaked down the wide road toward the city, toward tower-flanked gates.  The wagons of a merchants' train rolled out of those gates, under a vaulting archway in the stone that could have let a giant through, or ten giants abreast.   Unwalled markets lined the road on both sides, roof tiles glistening red and purple, with stalls and pens in the spaces between.  Calves bawled, cattle lowed, geese honked, chickens clucked, goats bleated, sheep baaed, and people bargained at the top of their lungs.  A wall of noise funneled them toward the gates of Caemlyn.

TEotW, Chapter 35, pg 531 (paperback)
    Half a dozen of the Queen's Guards stood at the gates, their clean red-and-white tabards and burnished plate-and-mail a sharp contrast to most of the people streaming under the stone arch. 

Caemlyn, the inner wall, Inner City

  • the Inner City is built up on the highest peaking hills. (III: 522)
  • the Inner City and the Palace were built by Ogier after the Breaking of the World. (I: 529)
  • the streets of the Inner City have been built to follow the natural curves of the hills, and planned to provide pleasing views from almost any spot. The Inner City has parks with walks and monuments, and mosaic tile walls. The Inner City spirals in on the Palace. It has pale spires, golden domes, balconies, towers, gardens and intricate stonework traceries. On feast days, the banner of Andor waves from every palace prominence. (I: 587, 588)

TEotW, Chapter 35, pg 531 (paperback)
    The city rose on low hills, like steps climbing to a center.  Another wall encircled that center, shining pure white and running over the hills.  Inside that were even more towers and domes, white and gold and purple, their elevation atop the hills making them seem to look down on the rest of Caemlyn. 

TEotW, Chapter 39, pg 587 (paperback)
     The Inner City was built on hills, and much of what the Ogier had made still remained.  Where streets in the New City mostly ran every which way in a crazy-quilt, here they followed the curves of the hills as if they were a natural part of the earth.  Sweeping rises and dips presented new and surprising vistas at every turn.  Parks seen from different angles, even from above, where their walks and monuments made patterns pleasing to the eye though barely touched with green.  Towers suddenly revealed, tile-covered walls glittering in the sunlight with a hundred changing colors.  Sudden rises where the gaze was thrown out across the entire city to the rolling plains and forests beyond. 

    ...there was the Palace.  The streets, even following the natural contours of the land, had been laid out to spiral in on this..

TEotW, Chapter 39, pg 590 (paperback)
    ...The way the Inner City was laid out, buildings were kept low, if there were buildings at all, so that someone standing at a particular spot would have nothing to interrupt the planned view. 
The inner city was laid out low so that no matter where you stood, you could see the view....

The gates to the inner city

  • the city wall is 50 feet tall, made of grey stone streaked with silver and white. Within it are towers and domes. Some of the buildings are as high as six stories. (I: 528, 625, 532)
  • desc of Origan Gate into Inner City - great white marble arch (VI: 580)
  • desc of Whitebridge Gate - towered, vaulting arch (VI: 564)

Caemlyn road

TEotW, Chapter 35, pg 531 (paperback)
    The Caemlyn road itself changed as soon as it was inside the city, becoming a wide boulevard, split down the middle by broad strips of grass and trees.

    Gaping at the city and the people, Rand was taken by surprise when the cart turned down a side street, narrower than the boulevard, but still twice as wide as any street in Emond's Field. 

 People

  • there are few beggars in Caemlyn because of the custom of the Queen's Bounty. On High Days the Queen hands it out herself. Even a man under warrant can't be turned away while receiving the Bounty, and no one in need is turned away. (I: 584)

TEotW, Chapter 35, pg 535-6 (paperback)
     Some of them stood out in the crowd, skins too dark or too pale, coats of strange cut or bright colors, hats with pointed peaks or long feathers.  There were women with veils across their faces, women in stiff dresses as wide as the wearer was tall, women in dresses that left more skin bare than any tavernmaid he had seen.  Occasionally a carriage, all vivid paint and gilt, squeezed through the thronged streets behind a four or six-horse team with plumes on their harness.  Sedan chairs were everywhere, the polemen pushing along with never a care for who they shoved aside.

    A good many shops were fronted with tables displaying the cloth and cord..

The Royal Palace

  • desc of Palace (VI: 198)
  • desc of palace (V: 50-51)
  • desc of palace (V: 574, 648, 660)
  • upon inheritance, the Daughter-Heir isn't TRULY Queen until she's crowned in the Great Hall of the Caemlyn Palace. (VI: 236)

TEotW, Chapter 39, pg 588 (paperback)
    ...there was the Palace.  The streets, even following the natural contours of the land, had been laid out to spiral in on this--this gleeman's tale of pale spires and golden domes and intricate stonework traceries, with the banner of Andor waving from every prominence, a centerpiece for which all the other vistas had been designed.  It seemed more sculpted by an artist than simply built like ordinary buildings.

    ...Along the tops of the white walls, on high balconies and towers, more Guards stood rigidly straight..

Palace Exterior

  • desc of outside palace - there is a huge oval plaza before the Royal Palace. The Palace wall has tall, gilded gates and guarded gates.  (III: 523)
  • desc of palace - golden domes, pale spirals (V: 648)
  • the Palace is white with many towers, gold-covered domes, balconies and fancy stonework. (III: 523)
  • the main gates of the Palace open on the Queen's Square. (VI: 198)

The Plaza

  • desc of outside palace - there is a huge oval plaza before the Royal Palace. The Palace wall has tall, gilded gates and guarded gates.  (III: 523)
  • there are usually few people in the plaza. (III: 523)

The Courtyard

  • desc of palace courtyard (V: 648)

The garden

TEotW, Chapter 39, pg 590-1 (paperback)
    ...on the slope, bare of buildings, rising above the street where he was walking In a normal spring the slope would be an expanse of flowers and grass, but now it was brown all the way to the high wall along its crest, a wall over which the tops of trees were visible.

    This part of the street had not been designed for any grand view, but just ahead, over the rooftops, he could see some of the Palace spires, topped by White Lion banners fluttering in the wind. 

    ...The face of the wall had been left much in the natural state of the stone, the huge blocks fitted together so well that the joins were nearly invisible, the roughness making it seem almost a natural cliff. 

    ...Hastily he twisted himself around to a seat on the flat, narrow top of the wall.  The leafy branches of a towering tree struck out over his head, but he had no thought for that.  He looked across tiled rooftops, but from the wall his line of sight was clear.

TEotW, Chapter 39, pg 593 (paperback)
Near the wall in the garden where Rand met Elayne...
...then turned and strode down the paved path, his long legs carrying him quickly out of sight beyond the arbor.
The arbor may either mean a plot of grass or shelter of vines or branches or of latticework covered with climbing shrubs or vines.  I think it is meant to be latticework since it says he was out of sight beyond it.  But, it could mean either.

TEotW, Chapter 39, pg 602 (paperback)
    ...There is a small gate on the other side of the garden.  It's overgrown, and no one but me even remembers it's there.
....slate paving stones.

TEotW, Chapter 39, pg 605 (paperback)
    ...he suddenly became aware of the garden...Now he saw the green grass that had only tickled the back of his mind before.  Green!  A hundred shades of green.  Trees and bushes green and thriving, thick with leaves and fruit.  Lush vines covering arbors over the path.  Flowers everywhere.  So many flowers, spraying the garden with color.  Some he knew--bright golden sunburst and tiny pink tallowend, crimson starblaze and purple Emond's Glory, roses in every color from purest white to deep, deep red--but others were strange, so fanciful in shape and hue he wondered if they could be real.

Palace Interior

  • desc of the Palace interior (III: 538)
  • desc of Palace and throne room (VI: 527)
  • desc of Palace decorations (VI: 528)
  • the Palace is decorated with art objects in niches and on tables.   (VI: 194)
  • the Palace interior is decorated with finely-carved wood and stone reliefs, and tapestries. (I: 606, 608)
  • a dozen or so clocks in the palace, but none wasted in a bedchamber.  (IV: 203)
  • by law and custom, guests of the royal family may go armed in the Palace, even in the presence of the Queen. (I: 607)

The Library

  • there's a library in the Caemlyn Palace, but it's nothing spectacular.  (VI: 580)

A receiving room

This is where we first meet the Queen of Andor.  It is some kind of receiving room.

TEotW, Chapter 40, pg 606-8 (paperback)
    ...tall double doors of dark wood with a rich glow, not so grand as some they had past.

    The square chamber was about the size of the common room at the Queen's Blessing, its walls presenting hunting scenes carved in relief in stone of the purest white.  The tapestries between the carvings were gentle images of bright flowers and brilliantly plumaged hummingbirds, except for the two at the far end of the room, where the White Lion of Andor stood taller than a man on scarlet fields.  Those two hangings flanked a dais, and on the dais a carved and gilded throne where sat the Queen.

    ...Behind the throne and to the other side a woman in deep green silk sat on a low stool, knitting something out of dark, almost black wool.

TEotW, Chapter 40, pg 614 (paperback)
    ...feet had become rooted in the marble floor.

The Throne Room

  • desc of throne room (V: 678)
  • desc of Lion Throne (V: 679)
  • desc of Palace and throne room (VI: 527)

The Throne Robing Room

  • desc of robing room behind throne dais, red and white floor tiles   (VI: 280)

The Grand Hall

  • desc of Grand Hall (VI: 51)

The Great Hall

  • desc of ceiling of Palace Great Hall (VI: 278)

The Great Court

TEotW, Chapter 40, pg 616-7 (paperback)
    ...startled to find himself in the great court at the front of the Palace, standing at the tall, gilded gates, gleaming in the sun. 

    ...he ducked through the sally-port barely clearing his heels before Tallanvor slammed it behind him.  The bars inside were jammed into place loudly....A sally-port is a smaller door inside a larger door, a gate in a fortification designed for sorties. Small heavily fortified side door from which the defenders can rush out, strike, and retire.

    The oval plaza in front of the Palace was empty, now...Nothing left but a scattering of litter blowing across the pavement.

A room

  • desc of room in Palace (VI: 312)

The Pensioner's Quarters

  • desc of Pensioner's Quarters in Palace (V: 248)

Palace guards and military

  • the Master of the Sword is the trainer of the Queen's Guards. (VI: 540)
  • it is a Palace custom to escort guests only as far as the gates of the Palace, but not to watch them leave, as it is the pleasure of the visit that should be remembered, not the sadness of parting. (I: 616-617)
  • there are lords who are members of the Queen's Guard. (III: 548)
  • the Queen's Guards wear red cloaks and undercoats, with long white collars, in addition to armour. Golden knots on the shoulder indicate the rank of officers. (I: 489, III: 523)
  • one shoulder knot is a Lieutenant? (III: 536-537)

Palace servants

TEotW, Chapter 39, pg 606 (paperback)
    Palace servants filled the halls, in red liveries with collar and cuffs of white, the White Lion on the left breast of their tunics.

  • servants in the Palace wear red livery with white collars and cuffs, and a white lion on the breast. (I: 606)
  • the First Maid in the Palace is like the head housekeeper, it is she who organizes the day-to-day details of Palace life. (VI: 193)
  • the Chief Clerk keeps track of financial records and is in charge of actually making payments for expenditures.(VI: 193)
  • palace servants wear red livery with white collars and cuffs, white lion on breast. (I: 606)
  • desc of what happens to old servants of Palace (V: 248)

The Ball and Hoop

  • Desc: The Ball and Hoop. (VI: 377)

The Crown and Lion

  • inns include the Goose and Crown, the Crown and Lion and the Queen's Blessing, which has a library of 300 books. (I: 531, 613, 532, 547)

The Crown of Roses

  • the Crown of Roses is a favorite with nobles from the country who have no mansions or houses of their own in the city. (VI: 548)
  • New City inn: The Crown of Roses, best inn in city. (VI: 531)
  • Desc: Crown of Roses (VI: 548)

Culain's Hound

  • inn: Culain's Hound, in the west of city. It's three stories high with a red tile roof. (VI: 199)
  • desc of Culain's Hound Inn (VI: 200, 539)

Hoop and Arrow

The Goose and Crown

  • inns include the Goose and Crown, the Crown and Lion and the Queen's Blessing, which has a library of 300 books. (I: 531, 613, 532, 547)

The Queen's Blessing

  • the Queen's Blessing also has a secret back exit out of the stables. (I: 660)
  • the Queen's Blessing is three stories high, with red roof tiles.  (III: 525)
  • inns include the Goose and Crown, the Crown and Lion and the Queen's Blessing, which has a library of 300 books. (I: 531, 613, 532, 547)

The front entrance

TEotW, Chapter 41, pg 619 (paperback)
    Langwin was sitting on a bench by the door.

The common room

TEotW, Chapter 35, pg 537 (paperback)
    The common room was large and paneled with dark wood, and fires on two hearths warmed it.  A serving maid was sweeping the floor, though it was clean, and another was polishing candlesticks in the corner.

TEotW, Chapter 41, pg 623 (paperback)
    ...the scrape of chair legs was loud...
Must be some chairs, probably all chairs and no benches.

The kitchen

TEotW, Chapter 35, pg 537 (paperback)
The kitchen is in the back.   There is a back door in the kitchen leading to the stable yard.

The back stairs

TEotW, Chapter 41, pg 628 (paperback)
    "We'll go up the back way." 
Could be stairs in the kitchen or going to a hallway from the kitchen.

TEotW, Chapter 42, pg 635 (paperback)
    on his surroundings, on the walnut paneled walls and the oak stair railing...

The attic

TEotW, Chapter 35, pg 537 (paperback)
There are rooms in the attic. 

The attic rooms.  A dormer window pierced the slanting outer wall, with a bed on either side of it and pegs beside the door for hanging their belongings. 

TEotW, Chapter 41, pg 628 (paperback)
    ...dropped onto the edge of the other bed.  There are two beds in the room.

Door to alley

TEotW, Chapter 39, pg 584 (paperback)
    Rand stuck his head out and looked both ways before slipping into the alley. 
Is there a door right from the inn into the alley?
 

The library

TEotW, Chapter 35, pg 547 (paperback)
    The shelves must have held three or four hundred books, more than he had ever seen in one place before.  Clothbound, leather-bound with gilded spines.  Only a few had wooden covers.  His eyes gobbled up the titles, picking out old favorites.  The Travels of Jain Farstrider.  The Essays of Willim of Maneches.  Voyages Among the Sea Folk.

    ...settling down before the fireplace.

TEotW, Chapter 41, pg 619-20 (paperback)
    ...through the common room...
You must go through the common room to get to the library, from the front entrance.   

    ...playing stones...must be a table that allows game playing.  Use the chess set board.

TEotW, Chapter 42, pg 635-6 (paperback)
    He took them to the library by the back way that went by the kitchens, avoiding the common room.

    ...was sprawled on the long couch, reading...

    ...as if the act of being in a well-stuffed chair...

TEotW, Chapter 43, pg 646 (paperback)
    ...its claws scratching on the hearthstone...Seems to indicate stone fireplace.

The Red Bull

The Silver Swan

Clothing

  • the Queen's Guards wear red cloaks and undercoats, with long white collars, in addition to armor. Golden knots on the shoulder indicate the rank of officers. (I: 489, III: 523)
  • one shoulder knot is a Lieutenant? (III: 536-537)
  • high officers wear lion-head spurs. (II: xviii)
  • Caemlyn men favor wide-brimmed hats. (I: 534)
  • high-crowned, curl-brimmed velvet hats are the latest fashion from Caemlyn. (V: 45)
  • servants in the Palace wear red livery with white collars and cuffs, and a white lion on the breast. (I: 606)
     

Carysford

Lies on the Caemlyn road, east of Andor Village 1 and west of Andor Village 2.

TEotW, Chapter 34, pg 513 (paperback)
    ...Neat, vine-covered brick houses and narrow lanes, except for the Caemlyn Road itself, quiet and outwardly peaceful. 

    ...The River Cary was a bare thirty paced wide there, and the black water moved sluggishly, but the ford had long since been bridged over.  Centuries of rain and wind had worn the stone abutments until they seemed almost like natural formations.  Years of freight wagons and merchant trains had ground at the thick wooden planks, too. 


Cullen's Crossing


Damelien


Deven Ride

  • Deven Ride is made up of rows of wooden houses surrounding a green and a spring-fed pond. The Goose and Pipe Inn is at the head of the green. It is larger than the Winespring, but has only a thatched roof. (IV: 883)

Emond's Field

  • desc of Emond's Field (V: 309)
  • only one clock in all of Emond's Field, in Inn. (IV: 203)
  • the Waterwood edge is a half-day away from Emond's Field. (IV: 466)
  • bowls are played in the outside part of the Winespring Inn, beneath the big oak. (IV: 469)
  • there is a sick house in Emond's Field, where people are sent to convalesce if they are contagious. (IV: 484)

Forel Market


Four Kings

  • there are few farmers and no markets in Four Kings, it survives as a stopover for merchants and their cargo. (I: 467)
  • there are a number of inns in Four Kings, including the Dancing Cartman and the Royal Inn. The merchants are served in private rooms, while their workers patronize the rowdy common rooms. (I: 469, 475)
  • Four Kings Road runs south. (V: 49)??
  • desc of how Four Kings got its name. (VI: 379)
     

Lies on the Caemlyn road, east of Arien and west of Market Sheran.

TEotW, Chapter 32, pg 467 (paperback)
   The village was bigger than most, but still a scruffy town to bear a name like Four Kings.  As usual, the Caemlyn Road ran straight through the center of the town, but another heavily traveled highway came in from the south, too.  (Four Kings Road) Most villages were markets and gathering places for the farmers of the area, but there were few farmers to be seen here.  Four Kings survived as a stopover for merchant's wagon trains on their way to Caemlyn and to the mining towns in the Mountains of Mist beyond Baerlon, as well as the villages between.   The southern road carried Lugard's trade with the mines in the west; Lugarder merchants going to Caemlyn had a more direct route.  The surrounding country held few farms, barely enough to fee themselves and the town, and everything in the village centered on the merchants and their wagons, the men who drove them and the laborers who loaded the goods.

   Plots of bare earth, ground to dust, lay scattered through Four Kings, filled with wagons parked wheel to wheel and abandoned except for a few bored guards.  Stables  and horse-lots lined the streets, all of which were wide enough to allow wagons to pass and deeply rutted from too many wheels.  There was no village green, and the children played in the ruts, dodging wagons and the curses of wagon drivers.  Village women, their heads covered with scarves, kept their eyes down and walked quickly, sometimes followed by wagoneers' comments...No women stood gossiping over the fence with a neighbor.  Drab wooden houses stood cheek by jowl, with only narrow alleys between and whitewash--where anyone had bothered t whitewash the weathered boards--faded as if it had not been freshened in years.  Heavy shutters on the houses had not been open in so long that the hinges were solid lumps of rust.  Noise hung over everything, clanging from blacksmiths, shouts from the wagon drivers, raucous laughter from the town's inns. 

3 Unnamed Inns

 TEotW, Chapter 32, pg 468 (paperback)
  ...garishly painted inn, all greens and yellows that caught the eye from afar among the leaden houses. 
All the inns are gaudy painted.

There were musicians inside.  Two other inns were tried but they also had musicians.  Private dining was had upstairs in these inns - the characters didn't see the more well dressed patrons when they peeked in.

The Dancing Cartman

 TEotW, Chapter 32, pg 469 (paperback)
     It was as gaudy as the other inns, yellow trimmed in bright red and bilious, eye-wrenching green, though here the paint was cracked and peeling.

     ...dirt crusted the floor and cobwebs filled the corners of the ceiling.

 TEotW, Chapter 32, pg 471 (paperback)
     There was a small, raised platform at the far end of the room, near the door to the back.  Rand lifted a bench up on it.

    ...lightning flashed in the windows.

 TEotW, Chapter 32, pg 473 (paperback)
        ..Merchants apparently had no use for the run-down inn; there were not even any private dining rooms for them, as far as he could make out.  The patrons were all rough-dressed, with the tough skin of men who labored in the sun and wind.

 TEotW, Chapter 32, pg 474-5 (paperback)
    Kitchen is through a door to the rear.  There is a backdoor in the kitchen to the outside and stables.

     A stout door separated the kitchen from the front of the inn, and, except when it opened to let a serving maid through, the rain pounding the roof was louder in the kitchen than the shouts from the common room.  It was a big room, hot and steamy from stoves and ovens, with a huge table covered with half-prepared food and dishes ready to be served.  Some of the serving maids sat clustered on a bench near the read door...

 TEotW, Chapter 32, pg 480-1 (paperback)
    ...from the common room....gestured to the side door...The door led into a hall as black as pitch....The hall ended in a rough, unpainted door.  He had not seen if there were any other doors along the way....An old storeroom and by the look of it not used in some time.  Weathered barrels and broken crates filled half the floor.  Steady drips fell from more than one place on the ceiling (must mean there is no second floor here), and a broken pane in the filthy window let the rain blow in freely.  Unidentifiable odds and ends littered the shelves, and thick dust covered almost everything.  The presence of the promised pallets was a surprise.

Clothing

  • women in Four Kings wear scarves on their heads. (I: 467)

Harlon Bridge


Jornhill


Kore Springs

  • village with red brick and thatch roofs. (V: 31)
  • inn: the Good Queen's Justice. (V: 31)

Market Sheran

On the road to Caemlyn.  This is east of Four Kings and west of unnamed Andor Village 1.
See Andor Village 1.  Description for that village says it is "much like Market Sheran."

 TEotW, Chapter 33, pg 496-8 (paperback)
    ...The only inn was a sprawling building, all on one floor, with the look of having ad rooms added in bunches over the years without any particular plan. 

    Lamps hanging from the high ceiling made the room bright and right away he could see and feel the difference from Sami Hake's inn.  ...The room was filled with people who looked to be farmers and townsmen, if not entirely sober, not too far from it...The common room itself was neat and clean, and warm from a fire roaring in a big fireplace at the far end.

    ...He got a candle and showed them through a jumble of corridors to a small room, with two narrow beds, back in a far corner of the inn.

    ...He lay there, watching dawn lighten the window.

Clothing

  • the people of Market Sheran have a fondness for striped clothing, and the women wear bonnets and aprons. (I: 488)

Mountains of Mist

  • Mountains of Mist are rich mining sites, mining towns spring up there.  (I: 311)
  • includes gold, iron, bronze and copper mines. (III: 365)
  • there are half-buried ruins and broken monuments scattered among the Mountain of Mists. (III: 31)
  • most people feel it's bad luck to go into the Mountains of Mist.  (III: 33)
  • one of the Mountains of Mist has been carved with the giant figures of a man and a woman. (III: 39)
  • the Mountains of Mist are named for the ever-present clouds that ring their peaks. (IV: 450-451)
  • desc of a valley area in the Mountains of Mist (IV: 450-451)
  • there are few, and only stunted trees, and worthless grazing areas where Manetheren once stood. (IV: 454, 455)
  • desc of figures and letters carved into mountains (IV: 459)
  • the journey from the Mountains of Mist to the Sand Hills and beyond takes about three days ride. (IV: 465)
  • fossils have been found in the Mountains of Mist. (III: 533)

New Braem

  • east of Kore Springs, on the Andoran border on road from Caemlyn to TV.  (V: 48)
  • the town is older than Andor, "Old Braem" was destroyed in the Trolloc Wars. (V: 48)

Taren Ferry

  • houses of Taren Ferry are built on tall redstone foundations to protect them from spring melt of River Taren (I: 155)
  • surnames like Hilltop, Stoneboat and Hightower are common in Taren Ferry, and residents there have reputation of slyness and trickery in the surrounding areas (I: 156)
  • the River Taren is wide, deep and treacherous. The ferry itself is a wooden barge with high sides and ramps that pull up on either end pulled across the river by haulers along thick ropes. The ferry doesn't cross at night. (I: 159, 161, 156)
  • the rest of the Two Rivers keeps somewhat separate from Taren Ferry.  (IV: 731)

Two Rivers area

  • desc of Two Rivers geography (IV: 42)
  • towns of Emond's Field, Taren Ferry, Deven Ride, Watch Hill and surrounding farms (I: 5,7)
  • 600 miles south of the Blight (I: 113)
  • generations of Aybaras are buried in the ground with wooden headstones (headpieces). (IV: 659)
  • the Westwood is heavily-treed, and grows on stony soil broken by bramble-covered outcrops. (IV: 466)
  • the forests of Two Rivers are thick. (V: 464)
  • there are signs of gold, silver and iron in the mountains near the Two Rivers. (VI: 33)

Watch Hill

  • the only tile roof in Watch Hill is on the White Boar Inn. (IV: 504)

Whitebridge

  • Whitebridge is about the same size as Baerlon. Most residents make living from travelers or working for merchants, but there are also fishermen that live off the river. (I: 380, 384)
  • the town is walled, with entry gates guarded by the Town Watch.  (I: 390, 391)
  • the town is on the east bank of the Arinelle and is named for the milky white bridge that spans the river. The bridge is twice as high as a tall mast, looks like glass, can't be marred by chisels and doesn't get slippery when wet. It is rumored to be a remnant from the Age of Legends. (I: 375, 380)
  • the bridge ends in the centre of the town, in a paved square surrounded by inns (one of which is the Wayfarer's Rest) and merchant houses. The houses are tall, made of stone and brick. (I: 380, 385)
  • each merchant house has its own symbol, which is also marked on their black lacquered carriages in gold or scarlet. (I: 381, 385)
     

The White Bridge and the docks

TEotW, Chapter 26, pg 380 (paperback)
    The White Bridge arched high over the wide waters, twice as high as the Spray's mast and more, and from end to end it gleamed milky white in the sunlight, gathering the light until it seemed to glow.  Spidery piers of the same stuff plunged into the strong currents, appearing too frail to support the weight and width of the bridge.  It looked all of one piece, as if it had been carved from a single stone or molded by a giant's hand, broad and tall, leaping the river with an airy grace that almost made the eye forget its size.  All in all it dwarfed the town that sprawled about its foot on the east bank, though Whitebridge was larger by far than Emond's Field, with houses of stone and brick as tall as those in Taren Ferry and wooden docks like thin fingers sticking out into the river.  Small boats dotted the Arinelle thickly, fishermen hauling their nets.  And over it all the White Bridge towered and shone.

      "It looks like glass," Rand said to no one in particular.

    ...carriages appeared at the end of the dock, tall and lacquered shiny black, each one with a name painted on the door in large letters, gold or scarlet.   

General town description and town square

TEotW, Chapter 26, pg 384 (paperback)
    ...every bit as big as Baerlon, though not so crowded with people.  A few carts moved in the streets, pulled by horse or ox or donkey or man, but no carriages.  Those most likely all belonged to the merchants and were clustered down at the dock.

    Shops of every description lined the streets, and many of the tradesmen worked in front of their establishments, under the signs swinging in the wind.  They passed a man mending pots, and a tailor holding folds of cloth up to the light for a customer.  A shoemaker, sitting in his doorway, tapped his hammer on the heel of a boot.  Hawkers cried their services at sharpening knives and scissors, or tried to interest the passerby in their skimpy trays of fruit or vegetables, but none was getting much interest.  Shops selling food had the same pitiful displays of produce.  Even the fishmongers displayed only small piles of small fish, for all the boats on the river. 

TEotW, Chapter 26, pg 385 (paperback)
    Where the White Bridge came down in the center of the town was a big square, paved with stones worn by generations of feet and wagon wheels.  Inns surrounded the square, and shops, and tall, red brick houses with signs out front bearing the same names Rand had seen on the carriages at the dock. 

TEotW, Chapter 26, pg 399 (paperback)
   ....shutters banged down over storefronts

    But the gates themselves, thick wood bound with black iron straps, stood open.  The two gate-tenders, in steel caps and mail tunics worn over cheap-looking red coats with white collars, fingered their halberds and stared uneasily into the town. 

Wayfarers' Rest

  • the Wayfarer's Rest has its common room split down the middle by a low wall to divide groups of bickering sailors. (I: 385)

TEotW, Chapter 26, pg 385 (paperback)
     Common room...A shoulder-high wall split the room into two from front to back, with tables and a blazing fireplace on each side. 

No private dining rooms....using the wall is the best the innkeeper has for privacy unless they want to rent a room.

TEotW, Chapter 26, pg 386 (paperback)
    The bare table was none too clean, and the floor had not been swept in days if not weeks.

    ..."We passed other inns that looked cleaner."
    ..."Straight on from the bridge, is the road to Caemlyn.  Anyone passing through Whitebridge comes through this square, unless they're going by river, and we know your friends aren't doing that."
    ...Three battered pewter mugs

TEotW, Chapter 26, pg 395 (paperback)
   The windows on either side of the fireplace on their side of the wall looked out into an alleyway.
Big enough to squeeze through when opened.

Clothing

  • the gatekeepers in Whitebridge wear mail tunics with steal caps, and cheap red coats with white collars. (I: 399)

Andor Village 1

On the road to Caemlyn.  This is east of Market Sheran and west of Carysford.

TEotW, Chapter 33, pg 503 (paperback)
    ...much like Market Sheran.  The Caemlyn Road split the town neatly in two, but on both sides of the wide road stood rows of small brick houses with thatched roofs.  Webs of vine covered the bricks, though only a few leaves hung on them.  The village had one inn, a small place no bigger than the Winespring Inn, with a sign on a bracket out front, creaking back and forth in the wind. 

The Queen's Man

There are no real descriptions of the inn other than what is quoted above.  There is a stable out back with a loft.


Andor Village 2

Lies on the Caemlyn road, east of Carysford and west of Caemlyn.

TEotW, Chapter 34, pg 520 (paperback)
    ...The inn in the middle of town was brightly lit, surrounded by a golden pool that pushed back the darkness...At the near end of the inn, a cart and horse stood in the Caemlyn Road.


Andor Village 3


Andor Village 4



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Last updated: August 31, 2005.