Wheel of Time - Morrowind Mod

Ghealdan

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Table of Contents

General Description

Political Description

Trade and Economy

People

       Physical looks

       Clothing

            Women

            Men

            Coats

            Military

Design Considerations

    Landscape

    Plant life

    Animal life

    Building exteriors

    Building interiors

    Food and drink

Cities/Towns/Sites

     Bethal

     Boannda

     Cosamelle

     Fyall

     Jarra

     Jehannah (capital)

     Samaha

     Samara

     Sidon

     Tallan

     Willar

   


General Description


Political Description


Trade and Economy


People

Physical looks

Clothing

Women

Men

Coats

  • coats are fastened with a double row of wooden buttons. (III: 108)

Military

  • the excise men on the docks in Boannda wear blue coats, with chains and a seal on their chests. (V: 571)

Design Considerations

Landscape

  • the Altaran border is about four-five days sail from Boannda. (V: 581)

Plant life

Animal life

Building exteriors

Building interiors

Food and drink

  • spiced cakes, sweet wine (III: 107)

Cities/Towns/Sites

Bethal

Boannda

  • villages and farms line the river. (V: 571)
  • three days sail southeast along the river to the town of Boannda, which is halfway to Altara, at the join of the Boern and Eldar rivers. (V: 560)
  • Boannda is larger than Samara, surrounded by tall grey walls. Inside are shining three towers and a white building with a red tile roof that is almost a small palace. (V: 571)
  • the excise men on the docks wear blue coats, with chains and a seal on their chests. (V: 571)
  • below Boannda, woods and vines line both sides of the Eldar, with no villages or farms. (V: 581)
  • the Altaran border is about four-five days sail from Boannda. (V: 581)

Cosamelle

Cormaed

This town is in Altara according to WOT Encyclopedia.

  • town south of Sehar. (V: 683)
  • has a ferry across river to Amadicia. (V: 683)

Fyall

Jarra

  • the village of Jarra is just north of Ghealdan's border with Amadicia.  (III: 106)
  • Jarra is situated on a hillside above a stream crossed by a low wooden bridge. (III: 107)
  • Jarra has grey stone houses with slate roofs on muddy streets, a village green, and only one inn (Harilan's Leap). (III: 107, 108)
  • the Children of the Light often ride through Jarra. (III: 111)
     

Jehannah (capital)

Samaha

Samara

  • the town lies near the border of southern border of Ghealdan, across the river from Amadicia. (V: 379)
  • a lofty stone bridge crosses the river between metal pillars, with a variety of different boats on the river. (V: 378)
  • Ghealdan stations some soldiers in Samara, because of the risk of Children of the Light invasion. (V: 380)
  • the town is surrounded by a grey stone wall, with squat towers at the gates. A few of the taller roofs show above the walls, made of thatch or tile. (V: 418)
  • the gates are made of grey stone, and guarded by spearmen wearing scaled tunics and round steel caps with flat rims. (V: 427)
  • Samara is governed by an appointed governor rather than a mayor, and this governor can be male or female. (V: 424)
  • Samaran inns: The Blue Bull, The Dancing Goose. (V: 430)
  • the streets are laid out haphazardly, criss-crossing each other. (V: 430)
  • many of the houses have small, cobblestone yards. (V: 432)
  • the Eldar River near Samara is a low clay bluff on the Amadician side, reeds and then trees on the Ghealdan side. (V: 566)
  • villages and farms line the river. (V: 571)
  • Samara has three stone docks. (V: 559)

Sehar

This town is in Altara according to WOT Encyclopedia.

  • town north of Cormaed (V: 683)

Sidon

  • the village is on Ghealdan's southern border, across the river from Amadicia. (III: 376)
  • a stone bridge arches from one fifty-foot cliff to another. (III: 376)
  • only a few of the buildings are made of stone. (III: 377)
  • at least one inn in town. (III: 377)
  • the town has at least four wells, one in the central square of the village. (III: 377)

Tallan

Willar



The Wheel of Time and all its subject matter is copyright by Robert Jordan.  Morrowind, the gaming engine, and the modules created for it are copyright by Bethesda.  This project is a not-for-profit endeavor.  It is done in homage to a great fantasy series.  It is not intended to be an official representation of the works of Robert Jordan.
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Last updated: August 31, 2005.