Wheel of Time - Morrowind ModCompanions
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CompanionsCreated by: Kiriel Create Date: 12/28/2003 Status: In Process Summary of Companions:At times, the player may want to join up with a companion or group in order to complete some quests. The companion may be a mercenary or someone the player is protecting. Requirements:These are pie in the sky requirements.
Issues:Companions get lost during some forms of travel. Siltrider, boat, etc seems to have them follow. At least those people you escort do follow. Not sure about actual companions which are defined in Tribunal or Bloodmoon. Possibly have an amulet or something else that is set in the player's inventory. When the companion gets lost, activating the amulet will instantly transport the companion to the player's side. Other mods have been praised by having something else, like a spell to cast. This allowed them to hot key it more easily. Could do this instead. |
The Wheel of Time and all its subject matter is copyright by Robert Jordan.
Morrowind, the gaming engine, and the modules created for it are copyright by
Bethesda. This project is a not-for-profit endeavor. It is done in
homage to a great fantasy series. It is not intended to be an official
representation of the works of Robert Jordan.
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