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Wheel of Time:  Gameplay/Scripting                      
This section has the list of scripts in the mod, who is the owner, etc.  It also contains a list of scripts and scripting that can be used for puzzles, dungeons, etc.              
Script Short Description Script Long Description Need Owner/scripter Usage Status Notes
One Power This script will manage all wielding of the One Power in the mod.  Required Lord Raven Global WIP Needs finalizing of the requirements.
The Void This script will manage the use of The Void for warrior type actions.  It may also be used for magic but that hasn't been decided.  Might need to be two scripts. Required Lord Raven Global WIP Needs finalizing of the requirements.
Testing of Alchemy Not in the mod but can be used for herbology quests.
Tests will make the player put all ingredients into a container prior to entering testing area.  Then the player is checked to see if specific ingredients disappear but don't fall on the floor and if a potion was created. 
Lots of round-about methods used in this set of scripts because of the limitations of the scripting language.
Optional Kiriel
Unassigned for use
Not used None Might be used in questing for learning herbology/alchemy.
Light Switches Two scripts.  Used for using one activator as a switch that turns on and off a torch, fireplace, candle, whatever. Optional Kiriel
Unassigned for use
Not used None Might be used in a quest or specific area….Forsaken might have some glowbulbs.
Torch circle puzzle Player must place torches, accepts any torch ID's, in a series of torch holders, then a door will open.  It is a puzzle I made for the Wizard Academy that I didn't release.  Could be used for a quest in our mod. Optional Kiriel Not used None Might be used in a quest.  Kiriel will probably use this in a dungeon quest where a cache of ter'angreals is found.
Gateways Player must be able to cast a scripted spell that will allow them to pick a number of destinations to teleport to. 
Enhancements would include the player studying a place to teleport to later....I know, that is backwards but it is more like they jot it down in their minds so they can come back later.

The Multiple Mark script by Marcel Hesselbarth will be modified to allow this remembering of places.  This will allow the player to teleport to much more than a small set of predefined locations. 

Kiriel wrote the Enchanted Paintings scripts which are a modification of Multiple Marks.  These allow the player to embibe an object with a destination.  That scripting could be used for a specific type of ter'angreal creation, if people don't think it goes too far from the book.
Required Kiriel Activated Not started This script cannot be completed until all NCP's are placed and all cells are named.  It can be developed prior to that but will be one of the last scripts completed and testd.
Tel'aran'rhoid Script will use the above Multiple Mark as the teleport base to create all locations.  Additional scripting needed to disable/enable NCP's, etc. Required Not assigned Activated Not started This script cannot be completed until all NCP's are placed and all cells are named.  It can be developed prior to that but will be one of the last scripts completed and testd.