Wheel of Time - Morrowind Mod

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Games

Bowls Bowling

- pins are used in the game of bowls. (III: 471)

Hide and Seek - children play hide and seek. (I: 403)
Kiss the Daisies - Kiss the Daisies is a village kissing game. (IV: 65)
Bounce - game of Bounce, the object is to keep a wooden ball bouncing on a paddle.
  (V: 184)
Spin - spin, an ancient game played with tiles? (V: 389)
Tcheran - tcheran (chess?) - a game from the Age of Legends - (VI: 143)
- Counsellors and Spires are high-ranked pieces
  - a daring way to capture opponent's High Counsellor and turn it to your
    side is to sacrifice your Spires in a false attack
Zara a strange, evil game from Age of Legends. (VI: 346)
Snakes and Foxes desc of  game (VI: 456)
Rolling hoops game of rolling hoops (VI: 540)
Flip Aiel game of tossing knife into the ground. (VI: 305)

- flip is an Aiel game of tossing knife into the ground. (VI: 305)
- Aiel knife game involving flipping a knife into the ground. (IV: 718)
- "The game was to take a drink, then try to hit a target thrown into the air with a knife."  (the targets in this instance  were old pieces of wormholed wood.) (V: 80) (Jak)

  Game of beating stuffed bladder along ground with sticks. (V: 31)
Dominoes (VI: 613)
Dice - people game with one of two sets of five dice, one with numbered pips,
  the other with symbols (including crowns). The second set is more
  popular. (III: 228)
- people dice in the common rooms. (III: 343)
- dice games played with 2 -3 dice: crowns, fives, maiden's ruin (III: 343)
- throwing 5 crowns equals a king? (III: 344)
- dice games - Crowns, with crowns and roses on the dice, played with five
  dice - Compass, played with four dice, 6's are high. (III: 580)
- weighted dice are known to exist. (III: 580)
- dice are usually made from bone or wood. (III: 581)
- the six die has spots in a circle, not our 2x3 pattern. (III: 581)
- rolling 13 is nearly as unlucky as rolling 2 (Dark One's Eyes) in most
  dice games. (VI: 619)
- dice are marked with crowns, stars, cups, roses and rods. (VI: 640)
- 3 crowns, rose, rod beats 2 crowns, 2 stars and cup (VI: 641)
Stones - stones are placed on cross-hatchings of board. (III: 527)
- stones placed on intersection of lines. (III: 529)
- description of a game of stones: (III: 573) (Jak)
  "...he set a white stone on the intersection of two lines; in three
  moves, he would capture nearly a fifth of Thom's black stones."
  "...Mat reached for another stone from the pile at his elbow, then
  blinked and let it lie.  In the same three moves, Thom's stones would
  surround over a third of his."
- black goes first in stones. (IV: 107, 111)
Cards
Chops
- few who are not wealthy or noble play cards. (III: 522)
- cards are the game of the upper class, dice the game the lower.
  (IV: 61-62)
- desc of card deck - rulers are the best card, the deck has five suits,
  cards are hand-painted (IV: 61-62)
- one card game is chop, five cards are dealt out. (IV: 62)
- cups is the highest suit - the ruler of cups is portrayed as the ruler
  of nation where the deck is made/played. (IV: 64)
- 5 of a kind is the highest hand. (IV: 64-65)
- in chop, you buy a card or "stack" (fold?). (IV: 69)
- the suit of Flames is the lowest suit, depicted (in Tear, at least),
  as the Amyrlin with a flame on the palm of her hand. (IV: 70)
- other suits are Rods, Coins and Winds. (IV: 71-72)

- desc of game? (V: 229)

Dances

jig and reel (III: 324), desc of dance and jig (I: 244-5)
line-dance. (VI: 653)

Songs

Musical Instruments

bittern, flute, harp, hammered dulcimer (III: 343), desc of instruments (II: 462)
- kettle drum (IV: 159)
- zither (V: 169)
- harp (VI: 614)
- 12-string bittern. (II: 156)




- taverns often have to amuse patrons, like the three interlocked metal
  rings and such. (VI: 614)



- raree shows. (469)
- there are street performers, including jugglers. (III: 487)
- the idea of actors (called players) performing a story, rather than
  someone narrating it, is quite new. (II: 383)
- not everyone can read. (I: 634)
- reference to a printer (V: 652)
- printing presses exist. (VI: 296)
- women often sing in taverns. (III: 344)
- painting on stretched canvas is a new fashion. (V: 17)
- there are fairs, with games like the shells and pea con. (VI: 439)
- numerous traveling menageries, which might have lions, bears, a caper,
  birds and other animals. (V: 185)
- a highwalker in the menagerie. (V: 232)
- horse handlers in the menagerie are general labour and have no performing
  talent. (V: 234)
- court fools paint their faces, one of the menageries comes up with the
  idea of circus clowns. (V: 412)
- people race horses and bet on the races. (VI: 110)
- a stage magician is passed off as an Aes Sedai. (II: 376)
- performers juggle with hoops, as well as balls. (II: 460)
- tumblers perform in groups, oil their bodies? (II: 461)
- tumblers hire out as entertainers. (II: 147)
- people fly kites? (IV: 111)
- there are "gambling dens" (VI: 511)
-

- description of fireworks and how they work: (III:472-473) (Jak)
  "Each pocket held a wax-coated cylinder of paper just long enough for
  it's end, trailing a dark cord, to stick out.....
    "'Attend me first, I say! These smallest, the will make a loud bang,
  but no more.' There were the size of his little finger.
    "'These next, they will make a bang and a bright light. The next, they
  make the bang, and the light, and many sparkles.  The last' -- these were
  fatter than his thumb -- 'make all of those things, but the sparkles,
  they are of many colors.  Almost like a nightflower, but not up in the
  sky.'
    "'You must be especially careful of these.  You see, the fuse, it is
  very long.' she saw his blank look, and waggled one of the long, dark
  cords at him.  'This, this!'
    "'Where you put the fire. I know that.'
    "'Where you put the fire. Yes. Do not stay close to any of them, but
  these largest, you run away from when you light the fuse. You comprehend
  me?  Remember, you must never put this close to fire. Fire will make them
  all explode.  So many as this at once, it could destroy a house, maybe.
  And there is one last thing, which you may have heard.  Do not cut open
  any of these, as some great fools do to see what is inside.  Sometimes
  when what is inside touches air, it explode without the need of fire. You
  could lose fingers, or even a hand.'"
- description of fireworks: (III: 516-517) (Jak)
  "...he slit along the length of the tube.  It _was_ a tube, and of paper,
  as he had thought--he had found bits of paper on the ground after
  fireworks were set off, back home--layers of paper, but all that filled
  the inside was something that looked like dirt, or maybe tiny gray-black
  pebbles and dust.
 


The Wheel of Time and all its subject matter is copyright by Robert Jordan.  Morrowind, the gaming engine, and the modules created for it are copyright by Bethesda.  This project is a not-for-profit endeavor.  It is done in homage to a great fantasy series.  It is not intended to be an official representation of the works of Robert Jordan.
For problems or questions regarding this web contact the webmaster: Kiriel@direcway.com.
Last updated: August 31, 2005.