Wheel of Time - Morrowind Mod

Design Specs

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Characters
Gameplay
Items
Geography
Creatures
Models
Scripting
Storyline and Questing
Development Process and Standards

Description

This document has been split into eight major areas.  Some areas may overlap.  Each area has many links underneath  it, or will once the design phase has hit stride.  Team members may be assigned to fill in specific areas with information from the books, other websites, concept art, forum discussions, etc.  


Development process and standards 

This section will detail how the mod will be put together, the process that the modders should use to get their work into the mod, and anything else that needs to be detailed on how we will coordinate all the different team member's work.

Development process and standard specifications


Geography

The geography section contains a list of each area, the desired style, list of known cities and villages, list of known special locations, coordinates on the map, etc.  

Regions, Towns, Landmarks, Geography - html sheet
(Spreadsheet version)

Additional geographical specifications


Characters

The character section contains the specifications for the all aspects of creating characters including race, faction, alignment, class, etc.

Characters, Factions, Classes, Races - html sheet
(Spreadsheet version)

Additional character specifications


Gameplay

Gameplay consists of how the world of Robert Jordan will be built in the Morrowind engine.  This includes the magic system, transportation methods, events, and anything that needs discussion and design to make the mod behave as much like the Wheel of Time world as possible.  The objective is to make the player feel as if they have entered the world of the books.  The game engine will never be able to mimic that exactly but our main mission is to provide a realistic framework.  

Gameplay specifications


Models

This section contains a list of the needed and desired new 3d models.  Each model is assigned a priority.  High priorities are a must have.  The game will not feel like the WOT world without it.  Lower priorities are nice to have's.  We obviously want the high priorities done before the lower ones. 

If anyone knows of existing models in Morrowind, the expansions, or in other mods that could be used, please let us know.  We are not familiar with every single static or possible combination or reskinning.  Any models we can remove from this list will make a smaller download.  It will also allow our modelers to concentrate on those that are really necessary.

Model tracking specifications


Creatures

The creatures section will contain specs for all the creatures we need to have in the WOT mod.  This may include existing creatures from Morrowind, creatures from mods we can use, or creatures that we need made.  Creatures, like models will have a priority to know which ones are necessary to feel like the WOT world and fit in the story and which ones are just nice to have.

Creature specifications


Storyline and questing

This section will contain the main quest as well as the smaller quests that allow the player to earn some money and travel all over the WOT world.

Questing specifications


Scripting

This section details the scripting needed.  It is closely aligned with gameplay and storyline and questing.  

Script tracking specifications


Source:  The base outline for geography and characters comes from the WOT Encyclopedia website and its use is approved by that site.  Other data has been collected from the Wheel of Time Guide, the RPG roleplaying game, and the books.

 

The Wheel of Time and all its subject matter is copyright by Robert Jordan.  Morrowind, the gaming engine, and the modules created for it are copyright by Bethesda.  This project is a not-for-profit endeavor.  It is done in homage to a great fantasy series.  It is not intended to be an official representation of the works of Robert Jordan.
For problems or questions regarding this web contact the webmaster: Kiriel@direcway.com.
Last updated: August 31, 2005.