Wheel of Time - Morrowind Mod

Classes

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Description

Classes determine the skill levels of the players and NCPs.  Most classes will be unplayable and only assigned to NCPs.  The purpose of NCP only classes are to set skills, assign types of services such as traders, travel service, and to assign particular dialog options.

The most common type of services assigned by class are:

  • Travel:  carriages, horses, boats, etc.  Each different type of travel should have a class for the person who can give travel.
  • Crime:  some classes will be able to arrest the player for criminal acts.
  • Trading:  some classes such as merchant, pawnbroker, etc will be assigned to sell or buy products.

List of classes

Characters, Factions, Classes, Races - html sheet
(Spreadsheet version)


Other Notes

Magic usage

Kiriel's Note:  Just a thought but I think it would be neat for every player to find out that they may learn to channel.  So those that aren't born with the spark and would channel no matter what they did (pick it when they make their character) may switch to magic if they chose.  They will have to join an organization, possibly have to break with their other faction, and then that organization would teach them.  Because the White Tower does not let anyone go until they are done, and the wise ones are the same, and the Ashaman hunt down and kill - those would be your choices.  And you could not break with the organization once you joined to them to learn magic.  Well you could try but things like the Ashaman hunting you down would result.

There are a number of D&D things that are kind of equivalent.  Things like dual classing and such.  Where you can't move up in your first class until you equal that in your second.  But ours would be a full transformation.  It would be better if we could lose skill in the arms skills but I guess like Rand, anyone can train in both.

 

 

The Wheel of Time and all its subject matter is copyright by Robert Jordan.  Morrowind, the gaming engine, and the modules created for it are copyright by Bethesda.  This project is a not-for-profit endeavor.  It is done in homage to a great fantasy series.  It is not intended to be an official representation of the works of Robert Jordan.
For problems or questions regarding this web contact the webmaster: Kiriel@direcway.com.
Last updated: August 31, 2005.