Wheel of Time - Morrowind Mod

Alignment

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Description

Alignment may consist of elements of faction.  It is not clear now how this will be implemented.  Alignment will be how far the player or NCP's are on the side of the Light to the side of the Dark.  

How much we will really implement depends on how complex this turns out to be.


Player alignment

Neutral is how the player will start.  As the player interacts with the world, their alignment will change.  This may affect how other characters behave towards the player.  

Alignment seems like it will be partially calculated by criminal record and reputation.  There may be some portion of it that is script calculated.

Overt actions

Overt actions will create an alignment registering that will affect how other characters relate to the player.  Overt actions are basically actions that are detected, like criminal reputation or actions that are assigned, like the player's general reputation score.   

Overt actions should have both good and bad consequences.  For a player of Dark alignment, bad consequences would be things like Rand and friends attack the player.  The player can no longer go everywhere and talk to everyone.  Good consequences would be maybe something like dark friends who encourage overt dark actions would reward the player with items and new powers.

For the player who walks in the light, good consequences would be more favorable treatment by most NCP's, Rand having more trust in you and assigning more important tasks.  Bad consequences would be that the dark friends would now start actively hunting you instead of ignoring you.  As your lightness score increases, so does the level of dark friends that hunt you.  Eventually the forsaken will try to kill you.  

Overt actions can use reputation and criminal scores.  These would go up according the results of complete quests mainly within dialog. 

Covert actions

Undetected actions will create alignment that can only be seen by special characters.  For example, if you do bad deeds but are not caught, the Dark Lord will still know and tell his people.  You can become a spy for the dark within Rand's camp.  Good people will not know that you are moving to the dark side and still treat you nicely.  

Not sure about covert Light actions.  Who would it be that could detect this?  Maybe Min.  And Egwene.  Min would inform Rand who would then trust you with his most trustworthy tasks.  Egwene would also react the same and entrust you with her most trustworthy tasks.  

Anyone else who can detect or foretell what is truly within a person?

Covert actions would use scripting to score.  Probably a variable that would also go up but not sure how this will be implemented.  It is a candidate for a global script.  Covert actions would have to be listed and constantly checked for.


NCP alignment

NCP alignment will be set during the NCP creation.  Not sure how it will be stored yet since the NCP will already have a faction.  Even the commoner will be set as a particular countryman...this is the plan at this time.  An Aiel Maiden of the Spear who is a dark friend will be set with the faction of Maiden of the Spear.  So, dark friend as a faction will only be joinable by the player.  But, this is not set yet.  

More brainstorming on how to do this is needed.  It could be part of the local script for the NCP.  It could be an object contained by the NCP that would indicate dark friend.  The object would be easily detectable by dialog and scripting; this is probably the easiest way.  

The only issue is that the object could be seen by a player trying to pickpocket a person.  But, pickpocketing is a covert (if not caught) action so that would bring you closer to the Dark.  And, no one except someone who digs into the mod's code would know what that object actually meant.  It doesn't have to have an obvious name like "dark friend amulet".  Something like "common ring 5" and no one will suspect it.  Make sure it has no value so you can't sell it or buy it.  Wouldn't want a merchant to all of a sudden be seen as a dark friend by code when they aren't.  Or the merchant to sell you the ring and all of a sudden they become a good guy.

Maybe someone else has a better idea on how scripts and dialog will determine an NCP is a dark friend.


Player alignment choice

During the character generation we can do an alignment choice.  It should be modifiable during the game by the player's actions.  Having the player pick their alignment, either by questions to assign or just pick would allow the player to chose certain factions right upfront.  And tell the game how the player is planning on playing.

I will add some notes from SinisterDeath on this later. 

 

The Wheel of Time and all its subject matter is copyright by Robert Jordan.  Morrowind, the gaming engine, and the modules created for it are copyright by Bethesda.  This project is a not-for-profit endeavor.  It is done in homage to a great fantasy series.  It is not intended to be an official representation of the works of Robert Jordan.
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Last updated: August 31, 2005.