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| Wheel of Time: C | ||||
| This list is a draft and contains all of the classes in
Morrowind and the WOT RPG game. It
needs a lot of work. And
weeding. It must be completed before we start making any characters in the game. Yes = Playable No = NCP only N/A = No characters fit this class. Blank = Not sure |
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| Class Name | Playable in Morrowind | Playable in WoT | Morrowind Description | WoT Description |
| Acrobat | Yes | Acrobat' is a polite euphemism for agile burgulars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. | Circus/Traveling Show Performers | |
| Agent | Yes | Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. | Thief catchers? Seanchan Seekers? | |
| Alchemist | No | NPC Alchemist | ||
| Alchemist Service | No | No | NPC Alchemist (service provider) | NCP who provides ingredients to create potions. |
| Apothecary | No | NPC Apothecary | NCP
healer who heals with herbs and other ingredients. Wisdoms, Good Wives, etc. |
|
| Apothecary Service | No | No | NPC Apothecary (service provider) | NCP
who provides healing herbs and ingredients. Wisdoms, Good Wives, etc. |
| Archer | Yes | Yes | Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary. | Same as Morrowind |
| Armsman | NA | A basic solder. Could take the place of guards. | ||
| Assassin | Yes | Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes. | Seanchan Seekers? | |
| Assassin Service | No | NPC Assassin (service provider) | ||
| Barbarian | Yes | N/A | Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat. | Not applicable to WOT. |
| Bard/Gleeman | Yes | Yes | Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell, and enchantment to preserve them from the perils of their educational experiences. | Gleeman
in WOT. Uses throwing knives and knives. Can use any of the instruments found in the taverns and Inns to make money. Primary skills: speechcraft, acrobatics, merchantile, short blades, sneak, unarmored. Open: how to create and build entertainment skills. Based on pursuasion. |
| Battlemage | Yes | N/A | Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures. | Unavailable in WoT, unless these are the Green Ajah |
| Battlemage Service | No | NPC Battlemage (service provider) | ||
| Bookseller | No | No | NPC Bookseller | Same as Morrowind |
| Bouyant Amiger | No | Vivec's Holy Order of Stealth Fighters [Samauri Poets] | Not applicable to WOT. | |
| Caravaner | No | No | NPC Caravaner | Same as Morrowind |
| Caretaker | No | No | Not sure what these would do. | |
| Champion | No | NPC Champion | ||
| Child | NA | No | NCP Child | |
| Clothier | No | No | NPC Clothier | Same as Morrowind |
| Commoner | No | No | NPC Commoner | Same as Morrowind |
| Crusader | Yes | Any heavily armored warrior with spellcasting powers and a good cause may call himself a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil. | Would not be a spellcaster. Would be a person who believes they are good (lawful good) and could join the Children of the Light or the Prophet. Not sure of other groups they may join. | |
| Diplomat | NA | No | Not sure. Unless these are the Grey Ajah. | |
| Dreamers | No | Not sure. Could be Wise One's who dream walk | ||
| Drillmaster | No | No | NPC Drillmaster (service provider) | Trainers for arms |
| Enchanter | No | NPC Enchanter | Not found in WoT. Unless these are those that can create angriels and such. No Ajah. | |
| Enchanter Service | No | NPC Enchanter (service provider) | ||
| Enforcer | No | NPC Enforcer | ||
| Farmer | No | No | NPC Farmer | Same as Morrowind |
| Gardener | No | No | Same as Morrowind | |
| Gondolier | No | N/A | Travel Service NPC | Could be ferry service in Tear, Tanchicho or other cities that have a lot of waterways. |
| Guard | No | No | Member of armed military or police that can arrest the player of a crime. | |
| Guild Guide | No | N/A | Mages Guild Teleport Service NPC | Not found in WoT. Unless some channelers who can create gateways would give service. |
| Healer | Yes | Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity. | Could be Yellow Ajah. | |
| Healer Service | No | Healer (service provider) | ||
| Herder | No | NPC Herder | Same as Morrowind | |
| Hunter | No | NPC Hunter | Same as Morrowind | |
| Illuminator | NA | A faction that creates fireworks and keeps the secret of fireworks. | ||
| Initiate | NA | Someone who can channel. From D&D. Not sure it really fits for WOT. Not a WOT term. | ||
| Innkeeper | NA | No | Owner of an Inn. Could be a trader | |
| Journalist | No | ?? | ||
| King | No | No | By the Grace of All Gods, King of Morrowind, Duke of Mournhold and Hlaalu Province; Defender of the People and the Law; Loyal Servant of the Empire. | Same as Morrowind |
| Knight | Yes | N/A | Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment. | Not applicable to WOT. |
| Mabrigash | No | N/A | NPC
Ashlander women "They are evil life-sucking witches who drain men of their precious bodily essence..." found in all-woman camps |
Not applicable to WOT. |
| Mage | Yes | Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common: an avid love of spellcasting. | White Ajah? | |
| Mage Service | No | NPC Mage (service provider) | ||
| Master-at-Arms | No | No | NPC Master-at-Arms | Drillmasters. Maybe for the private service |
| Merchant | No | No | NPC Merchant | Seller of goods |
| Miner | No | No | NPC Miner | Same as Morrowind |
| Monk | Yes | N/A | Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. | Not applicable to WOT. |
| Monk Service | No | N/A | NPC Monk (service provider) | Not applicable to WOT. |
| Necromancer | No | None found…unless some darkfriend channelers have these talents… Black Ajah. | ||
| Nightblade | Yes | N/A | Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents. | Not applicable to WOT. |
| Nightblade Service | No | NPC Nightblade (service provider) | Not applicable to WOT. | |
| Noble | No | No | NPC Noble | NCP Noble |
| Ordinator | No | N/A | Not applicable to WOT. | |
| Ordinator Guard | No | N/A | Not applicable to WOT. | |
| Pauper | No | No | NPC Pauper | Begger |
| Pawnbroker | No | No | NPC Pawnbroker | Buys anything |
| Pilgrim | Yes | N/A | Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion. | Not applicable to WOT. |
| Priest | No | N/A | NPC Priest | Not applicable to WOT. |
| Priest Service | No | N/A | NPC Priest (service provider) | Not applicable to WOT. |
| Publican | No | N/A | NPC Publican | Not applicable to WOT. |
| Queen Mother | No | No | ||
| Rogue | Yes | Yes | Rogues are adventurers and opportunists with a gift for getting into and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive. | Like Mat |
| Sailor | NA | No | NCP who works on a boat but doesn't give passage | |
| Savant | No | N/A | NCP Savant | Not applicable to WOT. |
| Savant Service | No | N/A | NPC Savant (service provider) | Not applicable to WOT. |
| Scout | Yes | Yes | Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive. | Can belong to any military. |
| Servant | NA | No | Anyone
who works in a house, manor, castle, and is called a servant. gai'shain are also in this class. (I have a great robe for this that I used in the Wizard Academy mod.) |
|
| Shaman | No | The shaman relies on his mystical powers drawn from his worship of nature and animal spirits. They are known to be able to summon living creatures to fight by their sides, and are proficient with various weapons. | ||
| Sharpshooter | No | NPC Sharpshooter | ||
| Shipmaster | No | No | Travel Service NPC | NCP who commands a boat and can give passage |
| Slave | No | No | NCP Slave | Only for the Seanchan |
| Smith | No | No | NPC Smith | Blacksmith |
| Smuggler | No | No | NCP Smuggler | Same as Morrowind |
| Sorcerer | Yes | Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor, and weapons, and commanding undead and Daedric servants gratifies their egos. | ||
| Sorcerer Service | No | NPC Sorcerer (service provider) | ||
| Spellsword | Yes | Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune. | ||
| Thief | Yes | Yes | Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities. | Same as Morrowind |
| Thief Service | No | No | NPC Thief (service provider) | Same as Morrowind |
| Trader | No | No | NPC Trader | Same as Morrowind |
| Trader Service | No | No | Trader (service provider) | Same as Morrowind |
| Wanderer | NA | No | A person who wanders | |
| Warlock | No | NPC Warlock | ||
| Warrior | Yes | Yes | Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapon and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle. | |
| Wilder | NA | Yes | A woman (man?) who can channel by the gift and doesn't belong to an oganization like the Wise One's or Aes Sedai and learned to channel all by themselves. | |
| Wise Woman | No | NPC Wise Woman | This is a faction in WoT | |
| Wise Woman Service | No | N/A | NPC Wise Woman (service provider) | |
| Witch | No | NPC Witch | ||
| Witchhunter | Yes | ?? | Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. | No magic. Could be the questioners for the whitecloaks |
| Wolf Brother | NA | Yes | Can talk to the wolves. Would this be a sign instead? | |
| Woodsman | NA | No | Lives in the woods | |